A word from Tim Climpy
Hi, I'm Tim Climpy and welcome to my PvP FPS Warfair game. As an expert in military warfare, i decided to collaborate with Common Blob on a first person shooter. I was thrilled to lend my expertise to them. Unfortunately, they seemed to have ignored a lot of what I said, which is disappointing. I dont recall ever using a flamethrower with a grappling hook while parachuting ever. Not in my approximately 40 years experience! Anyway, i digress, I did lend my knowledge, whether they used it or not.
Battle your friends (and enemies?) on 7 maps across the world to see who comes top of the leader board.
Featuring
- Over 200 character customisation options

 - 25+ Weapons - Assault Rifles, Pistols, Snipers, SMGs, Flamethrower, Minigun, shotgun, grenades
 - Modify your weapons to include different Muzzles, Scopes, Grips, Camos


 - 7 Maps
 - Limb removal!
 - Set the time and weather for nighttime conflict, or in the middle of a thunderstorm

 - 7 Gamemodes
- Classic Free-For-All mode
 - Another classic Team Deathmatch
 - Yet another classic Capture the Flag
 - HODL mode where you need to hold the point
 - Gunrace, get a kill with a gun to move onto the next weapon.
 - Kill Confirmed - pickup the bag to confirm the kill and gain the point
 - Escort the Payload - escort the payload to the destination to win, or defend against the other team
 
 - Modify each game mode with game mods:
- Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
 - Big head - Everyone has a big head!
 - Bouncy-Bouncy - Bouncing platforms are scattered across the maps
 - Zombies - Scatter a load of zombies around the map to give you some more target practice
 
 - Drivable vehicles
- Cars
 - Tanks
 - Planes
 - Helicopters
 
 - Level up and unlock new items, skins, weapons, attachments, camos
 - No in game purchases, just things behind an XP wall!!
 - Some destructible environments
 
                        0.9.30
                        
                        
This update contains a number of quality of life bug fixes. Some presentation polish and the guts of proper controller support. (Need to get me that SteamDeck verification badge ;D)
Hopefully we are now getting to a more complete point where if I release it, I wont be publicly shamed into admitting everything is awful. Maybe even someone will buy it!? Come on, its cheap $5, get it in the library my love!
Anyway, onto the patch notes:
New Features/Enhancements
- Added back thicker outlines for a nicer aesthetic
 - Removed Screen Space Curvature highlighting as this made things look a bit worse!
 - Integrated Steam Input for controller remapping for Steamdeck, Playstation, Xbox and Switch controllers (still needs official mapping published)
 - Reduced smoke grenade live time
 - Reduced smoke grenade area size
 - Added SFX volume slider to main menu
 - Added Weapon levels, get higher levels with a weapon in order to unlock more exotic camos
 - Added ownership checks through Steam to gain access to multiplayer servers
 - Increased fire rate of Vector
 - Improved the performance of GI lighting
 - Improved the performance of maps using terrains and foliage
 - Reduced effectiveness of Rocket Launcher (Bit OP)
 -  Made Rockets move slower, rather than the speed of a bullet
 
Bug Fixes
- Fixed some rendering issues when fog was enabled
 - Fixed issue where when starting a game, it would always default to round mode
 - Fixed an issue where queued map mode would not apply correctly
 - Fixed ladders not prompting for interaction to climb
 - Removed some redundant UI elements
 - Fixed an issue with Steam ticket creation in order to authorise access to multiplayer servers
 - Fixed an issue where the parachute could note be used if you jumped from a building intentionally
 - Fixed an issue where gun muzzle flashes could not appear when in water or fog
 - Fixed gun icons in main menu weapon list being incorrect
 - Fixed killstreak audio being loud
 -  Fixed muzzle flashes of other players facing downwards
 
Known Issues
- Possible issue with stats not always saving back to Steam correctly
 - Controller glyphs do not always load correctly
 - If controller is plugged in and not use, cursor can stay on screen incorrectly
 - Using a smoke grenade on library map has unexpected effect!
 - Pressing continue button when map ends when doing queued maps goes back to the lobby
 - Minigun remote player animation is mental and all over the place!
 - Potential performance regression if playing a number of maps that include foliage shaders
 
[ 2023-04-14 20:10:49 CET ] [Original Post]
                    Minimum Setup
- OS: SteamOS or similar
 - Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
 - Graphics: Nvidia Geforce 770 or AMD Radeon HD 7970Network: Broadband Internet connection
 - Storage: 5 MB available space
 
Recommended Setup
- OS: SteamOS or similar
 - Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
 - Graphics: Nvidia Geforce 1050 or AMD Radeon 560Network: Broadband Internet connection
 - Storage: 5 MB available space
 
GAMEBILLET
[ 6490 ]
GAMERSGATE
[ 1131 ]
MacGamestore
[ 4171 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
        















