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We have been hard at work adding mod support and it is finally ready! There is a new beta branch with support for mods and Steam Workshop integration. Players interested in creating mods should opt in and try it out. See the Product Betas section of http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 for instructions on opting into the beta. There is an easy to use tool that converts a save slot into a new faction mod. Mods can add new blocks to existing factions or completely replace the built in factions. See the modding documentation for a complete list of moddable data files: http://www.anisopteragames.com/docs/ The Reassembly Steam workshop page (containing 2 example mods) is available at http://steamcommunity.com/app/329130/workshop/ Assuming all goes well the update will be pushed out as a general update soon. Changes: * Add support for loading and exporting mods * Tons of internal reordering to allow many previously hardcoded details to be loaded from data files. * Add mod preview screen which allows disabling mods, uploading to steam workshop, changeing load order, etc. * Add unlimited number of save slots with scroll bar (new slots created automatically). Save slot screen now uses a right click menu interface for deleting/exporting/importing instead of the previous increasingly growing list of special keys. * Improve gamepad support * Fix bugs relating to certain ship colors reverting to default * Improve navigation AI for spinny ships * Add factions names to faction select screen * Improve melee weapon AI and damage calculations * cool subtle 3d menu/HUD effect * allow rotating the camera while flying (use 'q' and 'e') * allow tournament key bindings and several other previously hardcoded keys to be rebound (particularly important for non-english keyboards that don't have those keys) * fix fleet export location * reduce the size of fleet icons to avoid obscuring the minimap with very large fleets * improve tournament steam friends error messages * fix several crash conditions
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