The first iteration on the new Endless Mode and the Local COOP Mode is now live on our new public beta on steam.
How to get access to the public beta?
Simply go to Striving for Light: Survival tab in your library. Press on the gear wheel->properties-> betas -> select public beta branch.
New Features:
Endless Mode
A new endless mode has been added to the game. Once you have survived wave 20 you will receive the option to continue your run and enter the new endless mode. You don't have to defeat the endboss to be able to enter the endless mode. Endless mode has its own new leaderboards where your final endless-mode score will be added to. In leaderboards you can now switch between normal mode and endless mode scores.
What is different in endless mode?
Endless mode is meant to be a way to put your builds to the test and see how far they can take you. You will notice the bump in difficulty once you have entered the endless-mode as this is meant to be an challenging end-end-game. Endless mode has a slightly differnt rule-set as you do not receive an additional skill point for a completed wave anymore, so what you gain is what you get.
Local Coop
A new local coop mode has been added to the game. From the main menu you can now switch between single player and local coop mode next to the play button. You need to have a controller connected in order to activate the local coop mode.
How does local coop work?
If you have activated the local coop mode you will be able to select your starting weapons and skills as well as one player character. The melee and ranged roles will be split between both players. One player will play the selected character the other player will receive a random other character which is purely cosmetic and does not hold character passives. Both players share the health points, dodge resources and the skill tree to deliver an intense cooperative experience. You will have to decide together which skills to pick to maximise efficiency for both players.
Have fun trying out these new features and don't forget to give us your feedback so that we can improve these features for the upcoming full 1.0 release.
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on our official discord![ 2023-05-07 08:58:45 CET ] [ Original post ]