Striving for Light: Survival
Igniting Spark Games Developer
Igniting Spark Games Publisher
2023-02-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(123 reviews)
Update 0.9.3.2b-cNew Features:
New Improved Skill Damage Scaling System
Skill damage previously was scaled by utilising the trigger possibilities. This lead to a lot of confusion among players as we have observed reading all your feedback, so this system was redesigned to be much clearer and to provide a better and more rewarding player experience.
So lets get into some of the math on how the skill damage on the old system was calculated.
If you got Clash of Steel with a 50% proc chance it would scale the damage like this:
- 1 skill stack = base damage & 50% proc chance
- 2 skill stacks= base damage & 100% proc chance
- 3 skill stacks= base damage & 150% proc chance which still defaults to 100% proc chance
- 4 skill stacks= + 100% & 200% proc chance
So when stacking skills with a proc chance the additional damage was only applied if you had exceeded the 200% proc chance like on the other skills with 100% proc chance as well.
This system lead to quite some confusion as some invested skill points did not give a benefit right away only on further skill stack investments. Therefore this system was redesigned.
The new skill damage scaling system now always scales the skill damage according to the overloaded skill proc chance. So here is the same example with Clash of Steel with the new damage scaling system:
- 1 skill stack = base damage & 50% proc chance
- 2 skill stacks= base damage & 100% proc chance
- 3 skill stacks= + 50% & 150% proc chance which still defaults to 100% proc chance
- 4 skill stacks= + 100% & 200% proc chance which still defaults to 100% proc chance
So this new system never makes investing in skill stacks unbeneficial. To make this system much clearer we also introduced improved skill tooltips.
Improved Skill Tooltips
- Skill Tooltips now display the trigger possibility below the damage of the skill.
- Skill Tooltips now differentiate between a skill you have already skilled and a skill that has not been skilled. This means that when you hover over a skill that you have not skilled yet but you already have some skill stacks of this skill, it will show what possibility and damage this skill will have when a new skill stack is added. If you already have activated the skill node it will then display what damage the skill does.
Improvements
This stashed light fragments dialog has been renamed to make clear that this are the not collected but stashed fragments that will be converted to elite enemy spawns.
Bugfixes
- Fixed a bug that caused trembling ground on hit skill triggers to not apply the correct skill stacks (v.0.9.3.2c)
[ 2023-03-12 12:51:43 CET ] [ Original post ] Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.

Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
RECOMMENDED SETUP- Storage: 2000 MB available space
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