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Major: Implemented Steam Achievements Improved new player experience; -Added dynamic video tips/hints message system -Added scripted encounters for first time players -Removed dedicated tutorial Minor: Shop tier system with discounts Added more advanced tooltips Gambits spawn groups (ensure good variety) Added map legend Updated many enemy visuals Improved map visuals Updated BOREAS, AGGAYU, ISHARA and ACACIA visuals Updated the Singularity visuals Player will now automatically leave rooms that are single use Optimised void shaders Added Effevert music Added follow player toggle to the map Manual trick case is now hidden when the player has no tricks Added debuff effects for enemies Added confetti effect and sound to reward screen Added a queueing system for damage indicators (they still overlap sometime) Add expandable passive tricks bar (for the hoarders out there) Updated graphics setting to alleviate high GPU usage with shaders Updated many spelling errors Updated many trick icons Updated fountain visuals Updated Dicecade starting dice (no longer starts with quantum dice because that doesn't make much sense) Add most of the Boss death SFX Added Level titles when you enter a new level Dimmed down the heal intent lines as they were quite intrusive Fixes: Fixed not rewarding gambits Fixed chests not playing locked chest animations Fixed leader board avatars preventing interaction if they fail to retrieve them Fixed run summary not showing scores on successful run Fixed Trick "Balanced Budget" Fixed heal intent not retargeting once target dies Fixed trick usability not updating on stack change Fixed Turtlekin idle animation loop Fixed XP bar effect layering Fixed leader board not loading on global when switching characters Fixed bestiary not handling only discovering BF enemies Fixed many enemy position and scaling issues
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