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Alpha 2.2: Change Log Fixes Fixed Kuraokami's incorrect 2nd phase boss description Fixed Deadly riposte Fixed battle after a boss fight was unfleeable Fixed enemy wither stack reducing when player blocks Fixed gambit emblem hitbox being partially blocked Fixed Boss trick tooltips being layered underneath gambits Fixed Using gambits not updating selected/remaining display Fixed Some enemies layered over tooltip elemental icons Fixed Encyclopaedia Tricks and Gambits resetting when continuing or starting a new run. Fixed Not being able to use multiple dice on holy/necro bars Fixed 1pR/1pB tricks saying 0x in inventory if they're used to win a battle Fixed Incoming damage prediction not accounting for dead by poison Fixed Bernando final death animation Updated Auto-attack so it now deprioritises enemies about to be defeated by poison Updated Winter Shorts to hide the Frozen dice auto block prediction Fix The Nth Flame burn stack infliction. Fix Focus Fire-Igneous Armour interaction. Fixed activating holy not updating frozen block prediction Fixed subscription service no usable Fixed keys count display tooltip being on the wrong layer Fixed altar holy choice not playing the correct music Partially Fixed freezing a die during an attack queue now correctly applies their block. but i need to update the damage prediction to handle this. Fixed tutorial error when using one of the transient dice Fixed Altar tooltips sticking around to long Fixed run summary unlocks no saving Changes Added gambit lab music Added Frontier boss music Added character upgrade system (complete certain tasks and unlock upgrades for each character) Reduce charge requirement of Lucky Shot from 3 to 1. Make Chilled to Perfection also provide a +2 modifier to affected dice.
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