
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
Hello everyone!
We have a new update for you today with a focus on character control, balancing, and some technical adjustments.
Official Merchandise Store
The official Chasing Carrots shop is now live! If you\'d like to support the team or check out some gear, you can find it here:
https://chasingcarrots-shop.fourthwall.com/
Future Development
We are currently working on the next free content update and a paid DLC. Well be able to share a few highlights of whats coming next month.
[hr][/hr]Patch Notes
Gameplay & Mechanics
The Alchemist: Attacks can now be manually triggered and aimed.
[/*]Signets: General Signets now correctly work with Undergrowth and Enlightenment.
[/*]
Balance & Technical Fixes
High Voltage: Adjusted to fewer, more powerful strikes with shallower scaling to improve performance.
[/*]Crown of Thorns (Undergrowth): Now has a limit on vine connections to prevent performance drops and instability.
[/*]Shadow Cloak: Fixed a crash related to this item.
[/*]Damage Calculation: Fixed an issue where overkill damage was used for stat-scaling items/abilities. These now correctly use actual damage dealt to avoid unintended scaling, crashes and potential overflows.
[/*]
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All the best,
Chasing Carrots
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Minimum Setup
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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