AI Simulation
In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.Map Variety
The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.
God Mode
You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!
World Building
This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.
Happy New Year Everyone!
I hope 2026 will be good to all of you. Now, let\'s get into the big main addition...
Custom Major Battles
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43099240/463718ccb7e8acfafcb04fe7580c335b2ced911d.gif\"][/img]
You can now directly spawn battles from God Mode Tools. There are two ways to do it:
[olist]Spawn them for a specific nation \n- If you have a nation selected, any battles spawned will always result in victory for that nation. This is good when you know what you want to happen. Note that when a nation is selected, you can only spawn battles on their territory and on their enemy\'s territory!
[/*]Spawn them with a random result \n- If no nation is selected, you can spawn battles on any warring nation\'s territory. The battle result will be random between them and their enemy.
[/*][/olist]Battles should be spawned near the frontlines. If you try to spawn it deep in their territory, it will not work.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43099240/e53960b2c01245b3322dda4443335b8913c73fd8.png\"][/img]
Terrain Bucket Tool
Similarly to the Edit Territory tool, you can now also use a bucket tool with Terrain. As always remember to be careful!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43099240/41323870cd23a4e9d859cd7c21b94c67c167c4a4.png\"][/img]
Also check out all the other stuff changed!
v4.3.4 Full Changelog
Additions
Added a God Mode Tool to spawn Major Battles
[list]When no nation is selected, spawned battles will have a random outcome
[/*]If a nation is selected, any battles spawned will always result in victory
[/*][/*]Added a bucket tool for painting terrain in Scenario editor and in-game
[/*]Added new statistics: Kills, Total Wars, Cities
[/*]Added default flag packs for Historical Flags of 1938, 1914 and 1792
[/*]Bugfixes & Improvements
Fixed a bug where changes to brush size didn\'t save if done during bucket tool usage
[/*]Fixed a bug where nation borders weren\'t set up correctly if mountains or water was painted over the nation
[/*]Fixed a bug where major battles blocked map clicking
[/*]Fixed a bug where if you searched for a flag in group, and then switched group, the list would new listing would forget your search, so now you can search for a flag and easily check multiple flag packs for it
[/*]Unified the look and functionality of Scenario Editor and God Mode Tools
[/*]Fixes and updates to World Map 2025, World Map 1938 and Asia 908 scenarios
[/*]Updated current day default scenarios to 2026
[/*]
Minimum Setup
- OS: 64-bit system
- Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
- Memory: 2 GB RAMStorage: 110 MB available space
- Storage: 110 MB available space
[ 6420 ]
[ 5698 ]
[ 1960 ]
[ 2357 ]
[ 546 ]
[ 1040 ]
[ 32767 ]
[ 177 ]

















