Ages of Conflict is a versatile World War Simulation Game



AI Simulation
In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.Map Variety
The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.
God Mode
You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!
World Building
This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.
v4.0.6 Patch Notes
! The game now has Japanese localization! Hopefully this brings the game to an even bigger audience :D
With this update, new countries will start with Random Flags instead of blank ones. You can also create random flags in the editor.
Test them out and let me know what you think! In future updates I plan on adding more different symbols and such to the generator pool.

Flags now also appear in Statistics!

For those of you who think the current speed at which the date in the bottom advances is too fast, you can now change it by going to settings and changing Time Scale to Days.

This makes it so that on normal speed 7 days pass every 1 second, instead of the default where 1 second equates to 2 months.
These two time scales are completely separate so changing it in the middle of the simulation isn't really wise. But test out which feels better. You can of course just ignore the date if you want :)

In a previous update a way to add custom random names was added in the form of a "RandomNameSettings.json" file. Now, you can also add additional alliance name options by creating a list with the key "allianceNames".
Alliance names can be regular text names, but if you want the name to include a nation or city name in it once generated, you can include a {0} symbol in the name, which will then be replaced. As always make sure to follow basic-json syntax rules. And if for some reason the file isn't working, you can delete/move it and the game will generate a new one at startup

Hi everyone!
Japanese Localization
! The game now has Japanese localization! Hopefully this brings the game to an even bigger audience :D
Random Flags
With this update, new countries will start with Random Flags instead of blank ones. You can also create random flags in the editor.
Test them out and let me know what you think! In future updates I plan on adding more different symbols and such to the generator pool.

Flags now also appear in Statistics!

Time Scale Setting
For those of you who think the current speed at which the date in the bottom advances is too fast, you can now change it by going to settings and changing Time Scale to Days.

This makes it so that on normal speed 7 days pass every 1 second, instead of the default where 1 second equates to 2 months.
These two time scales are completely separate so changing it in the middle of the simulation isn't really wise. But test out which feels better. You can of course just ignore the date if you want :)

Custom Alliance name options
In a previous update a way to add custom random names was added in the form of a "RandomNameSettings.json" file. Now, you can also add additional alliance name options by creating a list with the key "allianceNames".
Alliance names can be regular text names, but if you want the name to include a nation or city name in it once generated, you can include a {0} symbol in the name, which will then be replaced. As always make sure to follow basic-json syntax rules. And if for some reason the file isn't working, you can delete/move it and the game will generate a new one at startup

v4.0.6 Full Changelog
Additions
- New Nations will now get randomized flags
- You can now randomize a flag in the Flag Editor
- You can now change the timescale to days, where 7 days pass every 1 second on normal speed. Both these timescales run simultaneously, so they will not stay synced with each other
- You can now specify the starting month for your custom scenarios
- Added Japanese language & localizations
- Added Ctrl+Z shortcut for undo in Flag Editor
- Added flags to Statistics
- Added ability to add custom Alliance name options to "RandomNameSettings.json" file
Bugfixes & Improvements
- Allies will now prioritize donating to allies with low combat efficiency
- Minimum year for scenarios is now 1 instead of 0, and for the Days-timescale, max year is 9999
- Updated World Map 1938, Europe 1914, and Europe 1792 scenarios
- Updated Main Menu language flags
- Updated Turkish localization
- Updated bottom row menu button
- Added a few tooltips
- Fixed some city names
[ 2025-05-15 15:21:11 CET ] [Original Post]
Minimum Setup
- OS: 64-bit system
- Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
- Memory: 2 GB RAMStorage: 110 MB available space
- Storage: 110 MB available space
GAMEBILLET
[ 6519 ]
GAMERSGATE
[ 2504 ]
MacGamestore
[ 4798 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB