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https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!

Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.

Features

  • Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
  • Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
  • Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.
Die in the Dungeon
DitD TeamDeveloper
DitD TeamPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
Very Positive (1415 reviews)
EA Update 13: New Dice-Rolling Events (and 24 hours left of sale!)

Hello everyone!

New year, new update, and this one is definitely a big one! Let\'s hoop straight into it:

8 New Events are Here!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42906754/d750e6ac4247757bfe2e3ffc55902e8233b8c9d3.gif\"][/img]

You hear that right, we\'ve added eight brand-new events to spice things up in the later areas of the dungeon!

These events include a significant amount of new content them, from fresh relics to new dice properties to create completely unique synergies. One example is Dense, a property that makes dice scale insanely fast at the cost of increasing their energy value (maybe a good fit for D8s?).

Multi-type dice are also making a comeback with this update, becoming available outside of endless mode for the first time ever! That said, these new events won\'t be a walk in the park. A few dangerous curses have found their way into the dungeon and they\'ll make your journey harder... or maybe not so hard, if you\'re willing to pay the cost.

Observant frogs may also notice that certain events will now feature bespoke dialogue depending on your current character. Perhaps a small hint at why they\'re in the dungeon in the first place?

More information on these story-related threads will be coming very soon.

Dice-Rolling Encounters & Reworked Events!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42906754/f211e8b9d852bd860f0ff9f8ebe296f25f294c19.gif\"][/img]

Events aren\'t the only thing that\'s new! A familiar mechanic has made its way into many encounters, including some older events now featuring entirely new rewards.

Dice-rolling events will have you use your own dice to decide the outcome of your chosen option. Beat the target roll, a you\'ll earn a well-deserved prize. Fail it... and you\'ll have to deal with the consequences of your decision. Choose wisely!

We\'ve wanted to rework some of these events for quite a while, mainly to make progression across areas feel more balanced and to offer more interesting choices overall. More than 10 events have been modified in some way, ranging from value tweaks to completely new rewards.

We hope you enjoy this overhaul of the event system, and that it helps make the dungeon feel more alive in every run. As always, we\'d love to hear your thoughts on this! Feel free to use the \"F8\" report key or the \"Send Feedback\" button in-game.

Your feedback helps us keep improving Die in the Dungeon more and more with every new update!

Full Changelog for Build 115.1f0 (4.4.0)

  • Added dice-rolling to multiple events!

    [/*]
  • Added new event: Clone Machine.

    [/*]
  • Added new event: Multi-colored Totem.

    [/*]
  • Added new event: Two Flowers.

    [/*]
  • Added new event: Relic Disaster.

    [/*]
  • Added new event: Luck Machine.

    [/*]
  • Added new event: Sauna Lake.

    [/*]
  • Added new event: Endless Corridor.

    [/*]
  • Added new event: Potion Cauldron.

    [/*]
  • Added new relic: Magnificent Flower Boost Dice gain +4 boost value and always target dice 1 slot away.

    [/*]
  • Added new relic: Withered Flower Boost Dice lose -2 boost value and always target dice 3 slots away.

    [/*]
  • Added new dice property: Loaded On reroll, gain +2 extra value.

    [/*]
  • Added new dice property: Dense Gain +3 extra value for each dice on the board. Dice energy cost is now 2.

    [/*]
  • Added new tester names to credits.

    [/*]
  • Modified event: Arrow Trap.

    [/*]
  • Modified event: Abandoned Forge.

    [/*]
  • Modified event: Spider Nest.

    [/*]
  • Modified event: Fractured Stone.

    [/*]
  • Modified event: Unfinished Meal.

    [/*]
  • Modified event: Cry for Help.

    [/*]
  • Modified event: Jester Reloaded.

    [/*]
  • Modified event: Nerotin Crystals.

    [/*]
  • Modified event: Fight or Flight.

    [/*]
  • Modified event: Stingy Shopkeeper.

    [/*]
  • Modified event: Dice Magician.

    [/*]
  • Modified Sticker Pack relic behavior Whenever you obtain a new dice, add a random property to it.

    [/*]
  • Fixed softlock when selecting dice during energy tooltip sequence in tutorial.

    [/*]
  • Fixed issue with block and heal intent markers hiding behind other UI elements.

    [/*]
  • Fixed Thrust stance for Mosquito Duke not destroying dice correctly.

    [/*]
  • Fixed map sometimes visible on Game Over screen after pressing Abandon Run button.

    [/*]
  • Fixed Bigtle enemy showing incorrect values on attack intent.

    [/*]
  • Fixed tooltip issues when hovering on Mosquito Duke\'s HP.

    [/*]
  • Fixed Intertwined Souls relic not working correctly sometimes.

    [/*]
  • Fixed Draw Button and Enemy Boost tooltips not disappearing correctly after hover.

    [/*]

A big reveal in less than 24 hours!

2026 is shaping up to be a huge year for Die in the Dungeon, with lots of announcements and surprises planned over the coming months. To start things off, we\'ve got a big one happening in less than 24 hours!

We\'ve been instructed not the spoil anything about this one... but that won\'t stop us from posting a [strike]badly edited[/strike] cryptic image anyway:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42906754/0fb3d412667b9f5e6d6d4319aa03ebd50fa61957.png\"][/img]

Any guesses? Leave yours in the comments below

Winners will receive 777 in their next Jackpot potion, guaranteed! (is that even possible?)

Thats all for today!

Thanks so much for your continued support and feedback, we hope you enjoy the update and look forward to all that\'s coming this year!

Thank you for playing!

- the ATICO team

[ 2026-01-18 18:29:24 CET ] [Original Post]
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