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Phoenix Squadrons Development has been put on hold due to UE5 being too hardware intensive for my current hardware, The editor seems to require a lot more GPU power than my current GPU can output, So until I can get a decent GPU I'm going to have to put a hold on PHSQ for a while... Speaking of which, COOP Multiplayer is going to be the focus of the games online component rather than player v player, I'm still going to include those extra game modes but probably at a later point. Lumen does not seem to change much about the scenes as everything is too large of a scale for Lumen to really change much, however I will be using Nanite to reduce lag on more geometry cluttered levels.
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