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steamhappy Welcome to the Early Access, Beta build of Powers of Hex! steamhappy I am excited to find out what everyone things, both good and bad. All feedback is good feedback. Here are the latest changed that were implemented for this first public release build: 1671770535 + Conveyor belts now freeze with time + Fixed missing background tile in ice stage + Fixed missing honey top tile in nature stage + Fixed some missing tile graphics in the time stage + Level select now starts the player in a pseudo-random position + Added cheat code for developer testing only * Fixed narrow gap in nature stage * Updated level select to start player in middle of 3 selections, with no default * Changed dead zone override to be per axis and per polarity * Swapped select and start button functionality for controllers * Yokai blocks now reset on player spawn * Fixed and issue where the state and timing of yokai blocks would become incorrect * Fixed controller disconnect not checking if game already paused * Reduced height of select menu * Fixed game over screen script still being in an active state when the player first spawns * Fixed first player spawn not playing sound effect * Critical health beep now only randomises variant on spawn - Removed a corner spike in the ice stage
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