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Antimatter
Geoffroy Pirard Developer
Geoffroy Pirard Publisher
1970-01-01 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Planet Generation - Private Alpha B0002

[previewyoutube=pv7Mj6WXhBE;full][/previewyoutube] This week, I have mainly focused on creating external tools to help with the production of assets for the planet surface. I have also almost completed the new rendering engine and created some tiles, textures, and masks. This preliminary work is essential for improving productivity in the coming months. Finally, thanks to the new surface rendering system, I am planning a major UI paradigm shift for colony and outpost management. I want to transfer as much of the region management and visualization as possible to the planisphere view, and rework the city/outpost UI so that it complements it without redundancy. **********************************************************************

Private Alpha


You can see the early work when accessing the planet. A lot more will be done for the planet surface rendering in the following weeks, so I am still flagging this area with a big "WIP". (Testing here is not really important, and I still recommend avoiding this area of the game.) I have only worked yesterday evening and today on bugfixes, so the game hasn't gained much in terms of stability compared to B0001. The AI is next on my list: a massive rewrite before the private alpha sort of broke the system (which was quite expected) and it now needs some superficial rewiring. I made some progress today, but my intention is to do a clean and fundamental rework. Therefore, I am scheduling most of the AI fixes for the next build. The AI structure is quite robust now, so I am not worried about this. As usual, save games are not compatible between builds.

Version: B0002 CHANGELOG


Release Date: 28-04-2025 Description: Focused on the new planet surface renderer. Some bugfixes and tweaks. Major Change to Planet Surface Rendering and Generation Phase 1 of the planisphere revamp is now complete. Rendering is fully dynamic, and many tools have been developed for the creation of tiles and textures. This early version also includes a range of assets. It is an entirely new system, laying the foundation for much better planet generation. The UI has also been improved. Simulation: Generation has been enhanced for more realistic noise patterns, and soil fertility per tile has been added to create more varied forests. The code has also been improved for better performance and reliability. Fixed: Gamedata access could cause some rare crashes Fixed/Tweaked (Character) : General improvement on traits and skill UI + Performance increase for characters -(UI) Skill bar not clamped to 0-1 -(UI) Improved display of skill values, attribute values -Improved tooltips with display of modifiers (character creation and character sheet) -(Architecture) Traits are now index-based improving code quality, performance, and memory footprint of any character -Attributes fully localized Fixed/Tweaked: Refactor of how populations are computed and stored -Removes entirely the caching system of population and replaced with a high-performance on-demand computation, improving reliability and memory footprint of cities' population. -Fixes issue when loading a save where population was not precomputed. MAJOR FLAW - GUID Index for all registerables was starting at 0 instead of 1 This essentially broke everything relying on 'null' state for shallow reference (it is a miracle the game could function with this issue). Fixed: Issues on city coordinate system -Revamped cities coordinate system to use the unified, shallow reference one. -Made PlanisphereObject_Abstract and PlanispherePosition serializable as it should, fixing saving system for related objects (tile features, cities, etc.) Fixed: City reports could was not properly saved and loaded Fixed: Some tooltips in the object selection card were quickly disappearing (<1sec) Fixed: Mission markers/Reference points persisted across game sessions Fixed: EventsHistory for city was not properly saved Fixed: Rare bug where universe generation could crash if one of the historical cities could not find a viable tile to colonize Tweaked (QOL) : Set course to own spaceship remains enabled unless another ship under direct control is selected Fixed: Player's inventory was partially broken Fixed: AI Mission and Task now properly show the type instead of 'Generic' Mission/Task type fully localized Fixed: Various AI bug Fixed: Trade node evaluation sometimes failing Hack: Temporarily disabled 'wait until parasites are recovered' system for fleets


[ 2025-04-28 16:14:53 CET ] [ Original post ]

Follow the game's development :


Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
In command of your spaceship, trade, fight, explore or lead an interstellar empire.

You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.

Features


  • Thousands of systems and planets to explore in a gigantic instantiated galaxy.
  • A dynamic universe where dozens of factions struggle for power or survival.
  • Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
  • Manage an existing city or found a new colony on any planet.
  • Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
  • Interact with AI characters who are living independant and simulated life in the Antimatter universe.
  • Terraform entire planets by altering their atmospheric compositions.
  • Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
  • Get involved in the Antimatter Crisis and try to change yourself the course of history.

    How To play ?


    Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
    No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
    Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.



    Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.
    • An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
    • A simulation of civilisations through thousands of years, filled with historical events.
    • Asteroids, comets, nebulae, planets and many other astral objects to explore.






    • A wide range of planets, entirely simulated and procedurally generated.
    • A procedurally generated geology.
    • A realistic and dynamic atmospheric simulation.
    • Terraform entire planets by altering their atmospheric composition.





    All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.



    • Manage your crew and the specialty of your crewmembers.
    • Customise your spaceship with many modules and choose from dozens of different spaceships.
    • A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
    • A varied range of weapons, such as missiles capable of crossing millions of kilometres.
    • Manage your fleet and hosted ships.
    • Land on any planet or asteroid in the galaxy.
    • Study and harvest exoctic flora.
    • Meet and profit from ancient civilisations.









      • Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
      • NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
      • NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.






      Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.
      • Trade goods.
      • Mine and harvest ressources and objects.
      • Manage and build space stations, and produce new spaceships.
      • Embrace a pirate's life with extorsions and deceiving actions.
      • Administrate cities and territories, or lead an entire empire.
      • Participate in the organisation's political intrigues.
      • Lead and organise a fleet by using your influence.







      THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.
      • Manage the city's industry, trade, demography and its political aspects.
      • Plan the city's defences against orbital threats.
      • Develop and extend the city's frontier across the planet.
      • Explore deep and mysterious subterranean regions.
      • A destructible environment and a liquid simulation.
      • A dynamic weather system.
      • A monstruous fauna (only giant worms for now).







      Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
      The flora is entirely simulated where each species' reign depends on local conditions and the other competing species.




MINIMAL SETUP
  • OS: Linux
  • Processor: Pentium 4 @1.5 GHz
  • Graphics: AMD or Nvidia Graphics card with 512MB RAM

GAMEBILLET

[ 6080 ]

1.50$ (90%)
24.87$ (17%)
35.14$ (12%)
16.96$ (15%)
3.75$ (75%)
3.57$ (55%)
2.35$ (84%)
14.76$ (51%)
4.00$ (80%)
28.69$ (18%)
12.42$ (17%)
23.90$ (20%)
8.39$ (16%)
4.00$ (80%)
1.50$ (90%)
0.84$ (91%)
5.03$ (16%)
8.39$ (16%)
3.93$ (21%)
2.35$ (84%)
16.59$ (17%)
8.47$ (15%)
13.24$ (74%)
16.57$ (17%)
4.19$ (16%)
1.88$ (91%)
5.36$ (82%)
8.39$ (16%)
10.91$ (16%)
8.39$ (16%)
GAMERSGATE

[ 1481 ]

1.13$ (96%)
2.25$ (89%)
30.0$ (50%)
1.0$ (90%)
8.0$ (60%)
1.5$ (70%)
2.0$ (90%)
10.0$ (75%)
6.0$ (80%)
1.0$ (80%)
2.5$ (50%)
3.52$ (82%)
1.0$ (90%)
17.5$ (50%)
2.64$ (82%)
3.26$ (78%)
5.0$ (80%)
3.48$ (83%)
14.0$ (65%)
1.5$ (90%)
0.56$ (81%)
0.68$ (91%)
11.52$ (71%)
2.61$ (83%)
3.0$ (70%)
3.0$ (50%)
3.0$ (70%)
15.0$ (70%)
3.52$ (82%)
5.95$ (83%)
MacGamestore

[ 2067 ]

0.99$ (75%)
1.19$ (94%)
17.49$ (20%)
1.19$ (88%)
1.24$ (75%)
4.99$ (83%)
2.99$ (70%)
1.99$ (80%)
1.19$ (88%)
1.09$ (84%)
3.99$ (90%)
13.49$ (10%)
0.99$ (80%)
1.19$ (76%)
1.09$ (93%)
1.99$ (80%)
1.99$ (87%)
8.99$ (55%)
1.10$ (84%)
51.49$ (26%)
1.99$ (80%)
8.99$ (70%)
42.49$ (15%)
0.69$ (65%)
1.19$ (88%)
2.99$ (95%)
1.89$ (81%)
6.49$ (78%)
1.99$ (80%)
1.49$ (85%)

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