Heres a new trailer showcasing the progress in 2024, with a click-bait title to lure more poor souls.
[previewyoutube=AZ1HwH0pp2c;full][/previewyoutube]
Lifeforms

Secondly, I have worked hard on improving terraformation and the simulation of lifeforms.
I have introduced fauna and microorganisms, with special characteristics setting them apart from flora.
Fauna simulates a very basic food-chain system, enhancing the simulation of biodiversity.

The largest improvement is the introduction of a "seed" system, as I call it. It is the strength of introduction of a species on a planet and influences its adaptation score. So now lifeforms are not guaranteed to be present on a viable planet; they have to be introduced. This improves diversity significantly and allows some weaker species to compete and thrive.

Terraformation facilities can therefore be used for both lifeform introduction (or extermination) and atmospheric alterations.
The UI for gases was reworked as well, with a lot of QoL improvements.
Localization
I have initiated localization of the game and about 1500 string keys are bound already. I am glad to say that the game and all mods will be very easy to translate (a single file).
I speak French and can muddle through a bit of English, so both languages are included as core languages.

For the rest of the languages, I wrote a program that automatically translates the game through the GPT API by incorporating already translated languages and context. The more core languages, the better the generated translations will be. I am confident that after some training, most languages will have a proper translation.
The following languages will be supported at release:
French and English as core languages. Chinese, German, Spanish, Italian, Russian, Japanese, and Korean as auto-translated languages,
initially.
[ 2025-01-26 20:05:35 CET ] [ Original post ]