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Upgrade your character in the shop, navigate side quests, face a variety of great challenges on your journey through the story. Can you defeat the fierce MINI BOSSES and make it to the grand MEGA BOSS!?
With emphasize on environmental illustration and sound design, we bring you the best experience possible within a minimalist 2D storybook feel!
Readers, Writers, Typists, Coders, Story lovers, and especially Keyboard-Kungfu-Warriors! Come enjoy the magic of Keystone Library!
(content updated regularly.)
Quick Version:
1 - Boons are less powerful now.
2 - But you can carry more with upgrades strength.
3 - Siege scene is a tad easier now.
Explained:
There was a very big problem with the economics that effects the Travel chapters. I was focusing so much on the new features that this totally slipped past me.
We know that "boons" are very useful. They help clear the screen and give bonus points for the chapter. It was supposed to "multiply your bonus by the number of items on the screen".
Well, I accidentally had it set to multiply by ALL ITEMS that had past this chapter. So the longer you played, the bigger the bonus. Thus making it way too easy!
Doh!
Fixed that. Better now.
ALSO. If you upgrade your strength you can carry more boons now. I think that's fair. A reward for investment.
And if you invest in Armor you can carry more "wine" (potions).
AND. I made the Siege scene a bit easier. I always wanted to do that. Finally got to it today.
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