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Update 1.12 NEW FEATURES: - Added option to choose input frames from 1 to 10 in control settings; - Added time on the character and stage select in online matches; - Added color 16 of Nuno and Jorge to their profile to play online; - Added option to find all characters you use in ranking; - New ranked search by level (initially the search starts with a difference of up to 1000 points, higher or lower than yours, then the search level increases from 500 points); - Now it is possible to see all the colors on the selection screen, even the locked ones; - Added notification when a player is online; - Added visual information that the opponent has accepted an online match; - New look for the defense bar, now it works as a meter and no longer as a breaking shield. ------- FIXES - Fixed the problem with returning to the menu after changing resolution (only happened when offline); - Fixed the problem where Mingmei could be defeated in story mode, in Siberia; - Fixed problem where some characters had unlockable hits if hit in a specific way at maximum distance; - The ending video can now be played in the Gallery; - Fixed the problem with online saving, now the results are being saved on the server; - Fixed problem with control detection, which was sometimes inverted; - Fixed issue with the game crashing on the victory screen; - Fixed problem with Lobby creation, which sometimes crashes the game; - Fixed several issues in Trials mode; - Fixed problem where we could not buy items that cost 30BP if we had exactly 30BP; - Fixed problem at the end of story mode in the fight between Nuno x Hector; - All normal grabs now have the same startup, number of active frames and recovery; - Added greater recovery frames to all supers special in the game; - All characters' taunts now take the same amount of time (80 frames) to remove half a power bar from opponents; - All characters' breaker now has the same duration (40 frames); - Fixed issue in Rainbow mode that could make you face Cerberus in every match; - Fixed issue in Hot Pursuit mode that could bug the waves of fireballs; - Decreased analog stick sensitivity in menus (may need further adjustments, depending on player feedback); - Fixed issue with space strips on ultra-wide monitors; - Added texts with languages supported by the game in the menu descriptions in online mode; - Changed the positioning of lobby creation and search, now they appear directly in online mode; - Changed the positioning of the control type choice in the Profile; - Added difficulty progression in survivor mode, depending on the level of the waves of enemies; - Fixed issue with Steam cloud save; - Disabled shortcuts for 2 punches, 2 kicks, etc... In Combo Factory mode; - Disabled the options for changing controls when choosing characters in the lobby; - Hot Pursuit and Rainbow modes are now visible in extra modes, even without unlocking them; - Now if you pause in the training mode, it will stop the online search. ------- BUGS - Fixed the Jorge's bug that he could fly away when hit a bomb; - Fixed the Nuno's "A" move that could sometimes get stuck in the air; - Fixed the bug where sometimes the character should die from chip damage but remain standing; - Fixed the black screen bug in Final Attack that could happen when playing online; - Fixed the dsync that sometimes occurred with one of Malika's moves; - Fixed the Jorge's bomb that sometimes caught the opponent but didn't explode; - Fixed the Arshavin's attack that contains armor and was previously invulnerable to several hits; - Fixed the "tech" grabs that sometimes didn't hit and left the character intangible. ------- CHARACTERS NUNO: - Fix of elemental gain in defense. MINGMEI: - Fix the "Dance of Dragons" hits, only the last hit gave hardknockdown, now they all do. KIMBERLY: - Removal of infinite combo using feint; - Change the rolling command, now it is QCB + kick (avoiding buffer conflict); - Rolling follow-ups can now be performed 2 frames earlier; - Adjustment of follow-up input after rolling; - Correction in the solidbox of aerial and standing counters (preventing the opponent from being able to bypass the counter and hit Kim); - Correction of the opponent's pause and the counter elemental's hitbox (avoiding attacks not being punished); - Correction in the super "guia Resplandecente", now it is invulnerable to attacks; - Added the possibility of throwing tasers after "Gedan Mawashi Geri" with no bar cost (new combo route); - The electric eagle from the "guia Resplandecente" super now does not interrupt juggle points, allowing you to extend combos if the super hits the opponent in the air. ARSHAVIN: - Slight change to the blockstun of the crouching weak punch (preventing abusive tick throw); - Change the command of the "Russian Scissors" and the elemental, now it is Back, Forward + kick (avoiding buffer conflict). MALIKA: - Fix of elemental gain in defense; - Change of command in Kukuda (Malika) follow-ups, now they are forward + button; - Faster startup of conversion lotus and juggle changes (new combo route); - Slight damage increase on Lotus; - Slight damage increase on converted lotus (stationary); - Slight damage increase from the converted lotus projectile; - Slight chip damage increase from the "Lotus Illusion" super from 0.4 to 0.6. NDIDI: - The startup of the weak crouching punch is now faster, it's a good attack to counter the opponent's pressure. JORGE: - Fix of elemental gain in defense; - Now the elemental "Gilson" catches even if the opponent is falling (new combo route). SEBASTIAN: - Correction of the hitstop on "Fica Frio"; - Correction of his solidbox in the "Highlander Uppercut" super, it was wrong (too small); - Slower startup in Sebastian's weak crouching punch and kick (avoiding infinity or abusive pressure with microwalk); - Elemental dash startup is now different in neutral. In combo it remains as it was before, in neutral it is slower - Change of command for "Fica Frio" and its elemental, now it is QCB + punch (avoiding buffer conflict and facilitating cancellations); - Last hit of target combo 2 can now be canceled with "Dodge Punch"; - The "Cruzado Potente" follow-up can now be canceled from special, elemental and super attacks. HADASSA: - Correction of elemental DP, now hits the opponent when crouching and catch the opponent is in the air; - Slightly reduced punch damage and weak crouch kick; - Crouching weak kick and punch now give more elemental bar to the opponent; - Clinch command change is now Back , Forward + punch (avoiding buffer conflict). SHO: - Fix of elemental gain in defense; - Hitstun adjustment for the strong kick at close range; - "Ranki Ryuu Geri" strong kick version now avoids projectiles; - Decreased hitbox in the "Shippu Seiken Tsuki" attack and corrected its solidbox; - Slight damage reduction for "Shippu Seiken Tsuki"; - Slight damage decreases for Elemental 2. DAISUKE: - Fix of elemental gain in defense; - Adjustments to Daisuke's cr.HP hitbox; - Kiritsuke's > "Ameaa" command change, now it is done with a strong punch; - Reduced movement speed, now the same as Sebastian (status 4); - Strong punch in the air it's now 1 hit; - Elemental 3 is now much more negative in defense. XIMENA: - Fix of elemental gain in defense; - Adjusted the hitstop of the strong kick at close range; - "Ritual Fnebre" now avoids projectiles. HECTOR - Fix of elemental gain in defense; - Adjustment of input frames for QCF and DP (fixed the problem of doing one attack and another coming out); - Fix of elemental gain in attacks with and without mask (he wasn't gain elemental bar); - Weak version of the "Cata Lixo" attack now has a smaller startup; - Weak dp with mask now has a smaller startup; - Elemental DP with mask now has more invincibility frames.
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