





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The project has hit a rough patch since the release of Story Mode and development has been slow. Story Mode brought in significantly less new users than we anticipated and essentially we have less development money than we need to support ourselves until the project is finished. As such, Dr. Shameless Cat has left the project to look for work, and Ive diverted my attention to porting A Robot Named Fight! to PlayStation and searching for publishers to raise some more funds.
The game will still be completed, but likely on a more extended timeline. Specifically, the new plan is to focus on Arcade Mode first, releasing the Act II and Act III arcade content before releasing any more Story Mode. To that end, there is some cool content to share. It's not all doom and gloom.
The next update will introduce new damage types that impose status effects such as ongoing damage, slow down, and stun. Both new player abilities and new enemies will deal these new damage types.
We've also added support for moving platforms. The enemy AI can now navigate maps that incorporate these platforms but not only that...
They're also able to avoid moving hazards! Hopefully you can too.
These features will show up in a handful of new Act/Zone II environments such as:
The Overgrown Suburbs (WIP, note the slopes)
And The Dyson Factory
Finally here's a preview of some new enemies:
You can support the continued development of Kapital Punishment 22XX by Leaving a Steam Review. It's also tremendously helpful to mention the game on whatever forums and social media you frequent.
Hi! We hope you're enjoy Act I of Story Mode. We've watched a lot of streams and caught a few bugs, especially with that giant nazi chicken. Here are some hotfixes. Enjoy! Patch Notes:
Were excited to announce that Act I of Story Mode is now playable! If you already own KAPITAL PUNISHMENT 22XX, all you have to do is update the game to gain access to this new mode.
Story Mode is the heart of KAPITAL PUNISHMENT 22XX and offers a very different experience than Arcade Mode. As its name suggests, its much more narrative-focused and features handcrafted content as opposed to procedural generation.
Act I features 8 levels, 2 boss fights and picks up right after the end of the tutorial. Once you escape the WARRIOR brainwashing program, youll wake up in Homan Corrections, recruit comrades to help with your escape, fight 100s of fascist prisoners and KOPS alike, then face off against the first big boss.
Leave a review and let us know what you think of Act I of Story Mode. Were already implementing Act II and cant wait to show you what fresh hell awaits in the company town of Dyson.
Heres an updated look at our development timeline:
You can help by providing feedback here.
As part of this update, weve reset the leaderboards, but the old leaderboards from 0.3.9.4 are still visible in-game in the legacy Hall of Fame. Weve fixed so many bugs and made so many Balance and QofL changes that it seems only fair to start with a blank slate. Nows your chance to get your name at the top of those Leaderboards!
Starting at 10am PDT today (June 8th), KAPITAL PUNISHMENT 22XX will be 33% off until June 22nd, 2023 - support our indie game by grabbing another copy for a friend and spreading the word!
We hope you enjoy this first major milestone and that it gets you excited for whats to come!
Matt (MGS) & Dr. Shameless Cat (DSCG)
Hi! It seems its already time for another end of month progress report!
Hi everyone!
As mentioned in the last end of month update, we've decided to change the name of KOP KILLER 22XX. Check out that post for more info!
Anyways, to change the name of a released you need to contact Valve. We did, and they changed the name! Immediately. Hooray!
The new title is:
We hadn't anticipated rolling out the name change over the weekend, so stuff will be a bit jumbled for a bit. Most of the store page assets have been updated. I'll get a new trailer up early next week. We'll update the name in-game ASAP, but it may take a bit longer to ensure we roll out a stable build.
Thanks for for you patience. Happy Mothers Day!
-Matt, MGS (Dr. Shameless Kat is asleep in Europe)
Hello everyone! Our game has been in Early Access for nearly two months now, and we wanted to update you on our progress and future plans. For one, we plan to start making a post like this at the end of each month. But, before I dive into more information about Act I, there are two important issues I have to address.
The KOP KILLER 22XX C-C-C-COMBO UPDATE has just gone live! This update features a brand new combo system to help you push your score to the limit through expert play. Combos build up as you deal damage to enemies within 2-second intervals. As your combo climbs higher you gain a score multiplier that boosts the points gained from killing enemies. When your combo finally ends you're awarded another large bonus based on its size. However, if you take damage during the combo it breaks and you lose this large bonus.
Additionally, we've added 6 new upgrades that interact with this combo system. Regenerate health as your combo climbs higher. Unleash a devastating energy wave when your combo finishes. Repel enemies when your combo is broken. All of these upgrades come with new achievements to unlock.
Finally, for the top of the leaderboards, we've extended the late game and added even tougher KOPs. 6 new Tier 4 enemies provide additional challenge and surprises along with brand new art.
The main focus of this update has been to address the game's difficulty curve to grant struggling players a better experience and experienced players a greater challenge. The game's first month has illustrated that many players struggle to get past the first several arenas of Arcade mode but that those who do eventually reach a point where the power provided by the upgrades begins to outpace the difficulty of the enemies. We've made a number of changes to lower the entry-level difficulty but steepen the curve to make the leaderboards more fun and competitive.
Finally, for those that need an extra helping hand, many arenas now let you free your fellow prisoners...
[previewyoutube=3W40s_UW3gE;full][/previewyoutube]
We're excited to announce KOP KILLER 22XX is now Steam Deck Verified!
We confirmed this privately during testing, but now it's official. Hooray! Now you can bash fash on the go. Enjoy!
Hi! Today, we're happy to release a small quality of life update based on initial feedback. Expect more news on Story Mode soon! Change Log: Balance
Hello! Matt Bitner of Morningstar Game Studio here. If youre reading this, that means KOP KILLER 22XX has just entered Early Access on Steam. We hope you have fun bashing fash in this initial chunk of the game, but want to give you some more information about what lies ahead. By purchasing the game now, youll receive all future content free! We greatly appreciate your support!
IF YOURE ENJOYING THE GAME, PLEASE LEAVE A REVIEW AND TELL YOUR FRIENDS!
Today weve released version 0.3.2.1 of KOP KILLER 22XX. Its presently limited to Arcade Mode, where players play through arena after randomized arena to kill the most KOPs and gain a spot on the leaderboards. In the coming weeks, we will no doubt release QoL patches that tweak difficulty, fix bugs, and add in high-demand features proposed by the community.
In early summer 2023, we hope to release the first major update, 0.4.?.?. This update will include the first act of a three-act Story Mode! Unlike Arcade Mode, Story Mode will feature hand-crafted levels and encounters, savable progress, and a compelling narrative that will allow you to better explore the world of KOP KILLER 22XX. Update 0.4.?.? will be set in the same prison environment as Arcade Mode. With each major update, the price of the game will increase.
The following update, 0.5.?.? will introduce a new Zone, the Company Town, to Arcade Mode. This zone will feature all-new enemies, environments, and challenges. Players will be able to choose between Prison and Company Town before starting an Arcade run, and each Zone will have its own Leaderboard. Then, in 0.6.?.?, we plan to bring the Company Town to Story Mode in Act II. We intend for your progress, comrades, and collectibles from Act I to carry over to this new act.
This pattern of Arcade Zone, QoL Patches, and Story Mode Act will repeat until the game is done. The final two major updates will address feedback on the completed game and add last-minute polish before the games official release.
Check out the road map graphic below for a preview of whats in store!
Exciting News! KOP KILLER 22XX has an official launch date for Early Access: March 7, 2023! The Steam page has details on why we chose to go the Early Access Route, but the bottom line is WE NEED YOU!
YOUR feedback is going to make this game. KK22XX is being developed by Matt (the guy behind Morningstar Game Studio) and Dr. Shameless Cat. There are only so many hours in the day for two people to develop a game, let alone play-test it. Thats where YOU come in! We intend to closely follow feedback from the community to address balance issues and edge case bugs as we work towards completing KOP KILLER 22XXs planned content. Player experience will also help inform design choices for future content as we address what works and what doesnt in the games Early Access form.
Wishlist KOP KILLER 22XX on Steam NOW! (Tell your pals to wishlist, too.)
KOP KILLER 22XX will enter Early Access on March 7th 2023 at $2.99.
This is a very deep discount compared to the planned final price! For the first week of early access, it will be an additional 33% off!
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