LEAVE NO MAN BEHIND
In Mini Royale, up to 50 toy soldiers fight for victory. It is set in a child's room from a rather unusual perspective, full of exciting things to discover, as well as weapons and equipment to help you stand out.Each player starts from a Zeppelin that flies through a children's room. Consider your options carefully before jumping off. The next step is to find weapons and equipment. Zones define where players have to move during a round. One thing is certain, there can only be one winner in the end.
Features:
- 10 unique weapons with different attachments, as well as grenades and med's.
- A grappling hook with which higher levels and areas such as a shelf or a box can be reached, as well as advantageous positions for long weapons
- A zipline that allows you to cover greater distances on the map
- An elevated platform that allows you to move up to higher positions
- A vending machine where you can buy equipment in exchange for currency
- A machine where you can upgrade your weapon levels for currency.
Game modes:
Experience Mini Royale alone in SINGLE, DUO or SQUAD mode. There are a number of respawns available to players or teams. Eliminating other players can restore respawns.The project is being worked on by a small team of developers, and we would be happy to receive any kind of feedback or support so that together we can steer the project in the right direction.
Greetings Soldiers!
We are happy to announce a big step towards the full Mini Royale release completed! We now have a new partnership with a premium server provider. This allows us to have servers in all regions with the same management. We can deploy updates faster, better debug bugs and better optimize server performance. Additionally, we integrated an advanced DDOS protection system that will greatly help us fight malicious attacks on release (like we experienced on Early Access Launch). The new servers should also help us address the routing issues some players had in SA that lead to a MUCH higher ping than expected.
We also switched to the modern replication system Iris that will help us keep server performance under control with many players on a server.
\n
Patchnotes
Server
Integrated complete new server system for the new provider
[/*]Integrated advanced DDOS protection
[/*]
Cross Platform Progression
For the consoles we reintegrated the cross platform progression login workflow. We integrated a new optional way to link your Epic Games Account (which is our Cross Platform Provider) via the Account Settings to your already existing Mini Royale account. When you have done that, you can use it to login to your account on any other platform!
[/*]
Replication
Switched our replication system to the modern Iris system from unreal - in our internal tests this massively improved server performance when a server had lots of connections. We are able to disable this new System at runtime, so if there are any netcode related bugs we will be able to revert to the original system till we fix those bugs.
[/*]
Maps
Reworked Lighting and Post Processing on all Maps
[/*]Fixed some small map areas
[/*]
Misc
Faster login due to parallelization of initial requests
[/*]Fixed some missing icons
[/*]Small additional server performance optimizations
[/*]Fixed connection issues with the server when optional services are down (like so many times in the last time)
[/*]Integrated new system for our server registration, this will allow us to increase our total active servers significantly
[/*]Fixed server issue resulting in unexpected shutdown while active
[/*]
Crashes
Fixed rare crash related to Item Drop Skins
[/*]
Anti Cheat
Anti Cheat updates
[/*]More granular Client Validation
[/*]
\n
[ 6416 ]
[ 5771 ]
[ 1967 ]
[ 2356 ]
[ 713 ]
[ 1040 ]
[ 32821 ]
[ 859 ]


















