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Mini Royale
IndigoBlue Developer
IndigoBlue Publisher
Coming soon Release
Game News Posts: 75
🎹🖱️Keyboard + Mouse
Mixed (2009 reviews)
Public Linux Depots:
  • [0 B]
Hotifx 0.50.0

We are deploying the first hotfix that contains crucial errors.

  • Small UI changes
  • Fixed Mini Royale Cape availability and visuals
  • Fixed issue with Swat Character in First Person
  • Increased base Controller Stick Deadzone to prevent initial Stick-Drifting
  • Fixed Controller Navigation of Main-Menu Buttons


[ 2025-03-27 21:58:03 CET ] [ Original post ]

LEAVE NO MAN BEHIND


In Mini Royale, up to 50 toy soldiers fight for victory. It is set in a child's room from a rather unusual perspective, full of exciting things to discover, as well as weapons and equipment to help you stand out.

Each player starts from a Zeppelin that flies through a children's room. Consider your options carefully before jumping off. The next step is to find weapons and equipment. Zones define where players have to move during a round. One thing is certain, there can only be one winner in the end.

Features:


  • 10 unique weapons with different attachments, as well as grenades and med's.
  • A grappling hook with which higher levels and areas such as a shelf or a box can be reached, as well as advantageous positions for long weapons
  • A zipline that allows you to cover greater distances on the map
  • An elevated platform that allows you to move up to higher positions
  • A vending machine where you can buy equipment in exchange for currency
  • A machine where you can upgrade your weapon levels for currency.

[h2Various weapon rarities can be found. There are differences between them in terms of damage and other characteristics.:[/h2]

Game modes:


Experience Mini Royale alone in SINGLE, DUO or SQUAD mode. There are a number of respawns available to players or teams. Eliminating other players can restore respawns.

The project is being worked on by a small team of developers, and we would be happy to receive any kind of feedback or support so that together we can steer the project in the right direction.


GAMEBILLET

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MacGamestore

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