Mini Royale
IndigoBlue Developer
IndigoBlue Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
Mixed
(2009 reviews)
Update 0.49.0
- Fixed some bugs in Deathmatch Map Sandbox
- Fixed some bugs in Deathmatch Map Pinball
- Fixes and polishing for UI
- Fixed deathmatch server showing invalid player count
- Added tr localization
- Fixed weird character states on endgame
- Added some tourney integrations (announcement soon :P)
- Fixed keycaps
- Added initial chat hint
- Fixed not sowing buckets & coins progression reward
- Fixed up shop & wardrobe features
- Fixed up server & backend for more waves of players
-
[ 2025-03-14 17:58:45 CET ] [ Original post ] LEAVE NO MAN BEHIND
In
Mini Royale, up to 50 toy soldiers fight for victory. It is set in a child's room from a rather unusual perspective, full of exciting things to discover, as well as weapons and equipment to help you stand out.
Each player starts from a Zeppelin that flies through a children's room. Consider your options carefully before jumping off. The next step is to find weapons and equipment. Zones define where players have to move during a round. One thing is certain, there can only be one winner in the end.
Features:
- 10 unique weapons with different attachments, as well as grenades and med's.
- A grappling hook with which higher levels and areas such as a shelf or a box can be reached, as well as advantageous positions for long weapons
- A zipline that allows you to cover greater distances on the map
- An elevated platform that allows you to move up to higher positions
- A vending machine where you can buy equipment in exchange for currency
- A machine where you can upgrade your weapon levels for currency.
[h2Various weapon rarities can be found. There are differences between them in terms of damage and other characteristics.:[/h2]
Game modes:
Experience Mini Royale alone in
SINGLE,
DUO or
SQUAD mode. There are a number of respawns available to players or teams. Eliminating other players can restore respawns.
The project is being worked on by a small team of developers, and we would be happy to receive any kind of feedback or support so that together we can steer the project in the right direction.
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