Inspired by games like Slightly Magic, Puff in Dragonland, and the Dizzy series, Mystik Belle is a hybrid of a classic point-and-click adventure and a modern metroidvania. While playing it you can expect to do some of the following:
- Get hopelessly lost in the massive school building and its surrounding areas.
- Find items and solve inventory puzzles. Or just clog up your pockets with useless junk.
- Interact with other inhabitants of Hagmore. Learn clues, help them out, ruin their day with angry flies.
- Fight through hallways infested by over 60 unique monster types.
- Defeat 8 bosses.
- Learn new magical and not-so-magical abilities.
- Ogle at retina-burningly colorful pixel art.
- Punch Cthulhu in the face.
Be warned though - Mystik Belle is NOT just a metroidvania - it's a true adventure game. You will not get far without having to solve inventory puzzles or talking to people.
Lastly, the game may contain some language not suitable for younger kids.
IMPORTANT RELEASE NOTES
Due to middleware problems as of launch the game has the following issues:
- OSx version of the game doesn't support the Steam features like the overlay, achievements and trading cards. I will look for a way to get this sorted out as soon as I can. You can still get the game's internal achievements which will transfer to your Steam achievements once this is fixed.
- Linux version of the game appears to only reliably support the Xbox 360 controller. This is a known issue of all GameMaker Studio games. More information regarding it can be found here.
Hello guys and gals,
Tonight I have released another semi-major update to my game. In addition to a cumulative bug-fix, the patch addresses a number of gameplay complaints.
First and foremost, the dash condition has been loosened, but in such a way as to prevent unwanted activations. I hope this kind of a change works for everyone.
The second change is also dash-related. The forest hall with the Soviet Bear at the bottom, no longer requires the players to air-dash all the way across, instead providing some new obstacles to be navigated around.
New effects and animations have been added to Franky's room and puzzle trigger scene.
Lastly - a few new character interaction scenes have been added late in the game for both, Franky and Nicky. While Franky can still be found napping in his basement lab, Nicky will be in her bunk at the dorms. Her dialogue is heavily dependent on your previous interactions. Unfortunately, players resuming a save file from the old version will get the dialogue resulting from the events where Belle outright ignored Nicky the whole time (don't worry - it's only a couple of lines of text, and once you find all the lore, the dialogue becomes the same for all event trees).
Either way - have fun with the game!
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Atom 230Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel 945 Express
- Storage: 25 MB available space
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