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I had changed how the scene was managed a few weeks back. What support to happen is when you play a scene, it will remove itself. However, it was not doing that and if you click on the scene again, it would produce an error. This was happening because I use two lists for display. The main one for available scenes, and another one to stack the scene in a predefined row. Not as visible in Eldritch Effects as it would be in Elsewhere (upcoming segment). Fixed this by recreating the second list after the scene runs. :)
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