
Iron Roads is a game where you set up train networks connecting your towns and industries. Build infrastructure, buy trains, and fine-tune their routes and timetables to optimise your network. But don't get complacent! As you progress, further towns, industries, events, opportunities, and natural disasters may come your way and threaten to upheave the little train utopia you've just built.
A whimsical top down 2D indie offering for players looking for a streamlined interface and a touch of offbeat humour.
0.6.2 is live now with a new monthly challenge for April, and a fix for services that call at the same town multiple times in their route. For example in the screenshot shown below, passengers waiting at Trembley for Neptunia should not board until the train calls at Trembley the second time on the way back from Mercy. Previously the passengers would board immediately, and hog seats on the leg to Mercy, but now they wait politely for the train to return before board.
It is a smallish change, but the previous behaviour had made routes where the train called at the same station many times non-viable, and this fixes that!
We'll be working through a number of issues like this, and other UI issues, in the 0.6.x series of updates. Generally we'll push them to the beta branch as we make them, and group/test these into updates from time to time!
Minimum Setup
- OS: Ubuntu 20.04. 22.04
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Open GL 3.1+
- Storage: 128 MB available space
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