"Welcome commander to your first non simulated mission. You are in control of our mining startup station, which has just reached our licensed territory in this sector. Mission begins now."
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Features:-
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Features:-
- Build your own space station tile by tile. Start with a small startup craft and expand to achieve your mission.
- Current game modes:- sandbox, several scenarios and station builder.
- Gather resources by mining asteroids or capturing passing meteoroids/scrap. Refine into building materials, water, fuel and oxygen.
- Manage your power production and usage. Watch out for solar storms and electrical damage.
- Build defense turrets to protect your station from space threats such as pirates and meteoroids.
- Trade resources by bartering with passing trader ships.
- Job management - Prioritize worker droids to repair, build, transport or deal with emergencies.
Fixes & Improvements - v0.5.0.76
Edit: I'm also aware of some oddities with checks with single tile size items/blocks. Looks like an engine update has altered boundary checks. Will be a hotfix as soon as i've resolved.
Nick
As usual with a large update, i've noticed a couple of issues. Fees for visitors were mixed up, visitor needed to free up canteen, and a visitor save file probs. However i've got a couple visitor improvements in as well. Visitors at jukebox will move to a free spot, rather than multiple on one space. Visitors colour is now always white, so can tell difference from human workers more easily. New animation when visitors are enjoying your jukebox.
Patch notes:-
- Improve: Keep visitors space suits white.
- Improve: Visitors now have a basic dance animation.
- Improve: Visitors move to a free space if listening to jukebox and on same spot as someone else.
- Fix: Visitors canteen use (recreation), clear when finished.
- Fix: On load, visitors paths need recreating.
- Fix: Incorrect charges returned from recreation type.
Edit: I'm also aware of some oddities with checks with single tile size items/blocks. Looks like an engine update has altered boundary checks. Will be a hotfix as soon as i've resolved.
Nick
[ 2024-05-08 09:52:16 CET ] [Original Post]
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