Hey Scientists,
It's been a while, hasn't it? Last development status was released around 6 months ago, which is INSANE to me because I've made quite a bit of progress! However, there was a problem.
The multiplayer service I was using in the Unity version of the game only allows for 20 concurrent players.
I didn't expect this to be the case, but after realizing this, I attempted to switch multiplayer services, only to scratch my head after struggling to figure out how to replace all of the code I had already made within the last year or so....
So, what did I do?
I just switched the game engine entirely lol
And so now, Lights Out Multiplayer is currently being remade from scratch in Unreal Engine. But why Unreal Engine in particular? It's because it's SO MUCH EASIER to implement multiplayer (more specifically, Steam multiplayer).
So, what progress have I made for the Unreal Engine version?
All of the networking related aspects have been implemented, player movement stuff has been implemented and certain gameplay mechanics have been implemented. Unfortunately, despite how much progress I've made, it's still a while away from being finished. But I'm certainly getting there!
Now, for some unfortunate news.
With the game engine switch, I'm sad to say that the October 31st release date won't be reachable, especially with the fact that I'm still working on my other projects (namely
Polaroid, which I'm currently working on a MASSIVE update for. You can buy and play the game now though!) and I have a life outside of game development. So, when is Lights Out Multiplayer going to release
now?
Q2 2024.
So yeah, that's all I really wanted to say in this development status! I'm so sorry for the silence in relation to Lights Out Multiplayer, I've just been so busy working on other projects and I haven't had much time to work on it, so yeah. I'm hoping to actively post about Lights Out Multiplayer after Polaroid v1.2 releases, since it'll be my main focus!
Thank you so much for reading all the way 'til the end! I appreciate it, and I hope that you enjoyed this little development status. If you did enjoy it, please consider liking this post. This'll let me know if I should continue with these posts!
Cheers!
- Dante Garner
[ 2023-08-10 23:40:33 CET ] [ Original post ]