
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY

Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS

Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW

Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.[Game]\n\n- Added P2P Lobby system\n- Changed U.S. Medic Kit color to be easier detectable as such\n- Fixed Zombie mode MVP screen issues\n- Fixed issue when attempting to dismount from turret might re-mount player to another nearby turret\n- Added ability to tweak ironsight dof settings from weapon scripts, \"DofFocusDist\", \"DofScale\". Example: weapon_m1g.txt\n- Boltpull weapons now use animation duration as their fire rate if weapon_firemode_attack_hold 0\n- Added worldimpactsound qc interaction param for clientside physics props which is able to dispatch specified sounds when prop touches the ground\n- Fixed PTRD not gibbing chickens\n- Fixed PTRD has no headshot killfeed\n- Shotguns no longer playing pump animation on 0 clip ammo\n- Fixed single reload revolver interrupt bug\n- Fixed charged melee bugs\n- Fixed aces resets when changing class\n- Fixed melee puts blood decals on friendlies\n- Added vietnam_effect_ejectbrass_random_chance_sound command to enable or disable random bounce shell sounds\n- Added missing func_block_dm_spawns to fgd.\n\n[Server}\n\n- Fixed infinite map changes with low players\n- Players no longer take damage while using mounted turrets in non-Zombie game modes\n- Added a flag in the zombie configurator (off by default) that only allows building on nav mesh\n- Fixed bug when too big spawnable props could not be built on allowed nav areas if corresponding feature is on\n- Reworked zombie assists, fixing issue of eating too much memory when multiple players shooting bullet sponge enemies\n- Mounted turrets now have updated model to follow collision for barrel movement\n- Fixed Kamikaze zombie killfeed issues\n- When weapon enforcement gets disabled, a message will be printed to chat instead of console\n- Fixed showtriggers_toggle doesn\'t work for some things\n\n[Client]\n\n- Fixed bug with ironsight state not working properly on mounted turrets if player holding weapon that does not support ironsighting\n\n[Zombie]\n\n- Fixed interim music not working\n- Added Zombie music slider option\n- Added func_spawnableprop_blocker entity\n- Fixed china lake bottomless mag when reloading with 0 ammo before round begins\n- Fixed bug with rats preventing remaining enemies from spawn\n- Fixed unlimited money and bypass prop limit bug\n- Added new variants for Zombie Armor (Medic and Ammobox).\n- Gunner and Havoc drops ammobox on death\n- Raised Gunner m60 damage from 1-3 to 3-5\n- Added vcpistol to zombie spawn loadout\n- Player no longer taking fall damage into armor health\n- Changed round end bonus from 250 to 300\n- Late joiners now receive the full bonus they missed for every wave\n- Cash back from refilling friendlies increased from 250 to 300\n- Adjusted Hard and Vietnam difficulties to be actually possible in Multiplayer\n\n[Weapons]\n\n- Fixed the PPS-43 having a visible bullet clipping through the mag when reloading with no ammo\n- Fixed the PPS-43 and the bolt moving when crawling with no ammo\n- Fixed the vz. 61 Skorpion (all variants) hand clipping through the grip as well as the trigger finger clipping through the side\n- Fixed the Montagnard Crossbow arrow reappearing when you have no ammo while crawling\n- Fixed the Montagnard Crossbow animation in third person to match the first person animation when crawling\n- Fixed the S&W M10 (all variants) bullet clipping through the weapon when playing the near wall animation\n- Fixed the Wrench running animation\n- Fixed the slide for the dual variant of the Baby Browning not moving when firing\n- Fixed the S&W M39 (all variants) trigger finger clipping into the side\n- Fixed the dual Makarov having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag\n- Fixed the dual Walther P38 having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag\n- Fixed the dual PB having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag\n- Fixed the dual Walther PPK having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag\n- Fixed the dual Ruby having an issue with bullets clipping through the weapon when having 1-4 bullets left in the mag\n- Fixed the M1 Garand (all variants) and the bolt moving when crawling with no ammo\n- Fixed the Type 63 Para and the bolt moving when crawling with no ammo\n- Fixed the M14 (all variants) plus the XM21 bolt moving when crawling with no ammo\n- Fixed the SKS and the bolt moving when crawling with no ammo\n- Fixed the M14E2 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the AVT-40 and the bolt moving when crawling with no ammo\n- Fixed the M1897 Trench Gun\'s hammer going down on the last bullet fired\n- Fixed the L2A1 having an issue with the hand disconnecting from the weapon\'s grip when crawling while using the bipod\n- Fixed the RP-46 having an issue with the hand disconnecting from the weapon\'s grip when crawling\n- Fixed the RPD (all variants) having an issue with cover piece of the drum moving up when crawling\n- Fixed the RPK having an issue with the hand disconnecting from the weapon\'s grip when crawling while using the bipod.\n- Fixed the PTRD-41 and the bolt moving when crawling\n- Fixed the PTRD-41 having an issue with a random bullet appearing with no ammo while crawling\n- Fixed the PTRD-41 having an issue with the hand disconnecting from the weapon\'s grip when crawling while using the bipod\n- Fixed the RP-46 having an issue with the finger clipping through the weapon when reloading\n- Fixed the M60 Belt bullets clipping through the weapon\n- Fixed bullets moving from the links when reloading any weapon that has links\n- Fixed the fingers on the right hand clipping through the Bren when reloading\n- Fixed the MAT-49 (all variants) having an issue with the hand disconnecting from the weapon\'s grip when crawling\n- Fixed the M56 and the bolt moving when crawling with no ammo\n- Fixed the M56 having no bullets when putting in a new mag on empty reload\n- Fixed the MP 40 having an issue with bullets appearing and clipping through the mag when reloading with no ammo\n- Fixed the MP 40 and the bolt moving when crawling with no ammo\n- Fixed the Owen Gun and the bolt moving when crawling with no ammo\n- Fixed the Owen Gun having an issue with the hand disconnecting from the weapon\'s grip when crawling\n- Fixed the L2A3 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the Sten Gun (all variants) and the bolt moving when crawling with no ammo\n- Fixed the Sten Gun (all variants) having bullets in the empty mag when reloading with no ammo\n- Fixed the Carl Gustaf M/45 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the UZI (all variants) having bullets in the empty mag when reloading with no ammo plus some other issues\n- Fixed the Madsen M/50 and the bolt moving when crawling with no ammo\n- Fixed the Madsen M/50 having bullets in the empty mag when reloading with no ammo\n- Fixed the S&W M76 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the M12 Beretta and the bolt moving when crawling with no ammo\n- Fixed the M12 Beretta and a weird hand jerk when crawling\n- Fixed the M12 Beretta having no bullets when putting in a new mag on empty reload\n- Fixed the M1928 Thompson and the bolt moving when crawling with no ammo\n- Fixed the PPSH-41 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the vz. 23 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the K-50M and the bolt moving when crawling with no ammo\n- Fixed the MAC-10 (all variants) and the bolt moving when crawling with no ammo\n- Fixed the vz. 61 Skorpion (all variants) and the bolt moving when crawling with no ammo\n- Fixed the Luger P08 (all variants) trigger finger moving and clipping into weapon when crawling\n- Fixed the AKM GP-25 grenade launcher sight breaking when crawling\n- Fixed the Homemade Sten and the bolt moving when crawling with no ammo\n- Fixed both the mines missing the near wall animation\n- Fixed both gas masks missing glass inside the mask for both view model and world model\n- Fixed the APS mesh having some holes in it\n- Fixed the SVD mesh having some holes in it\n- Fixed the AKM GP-25 mesh having some holes in it\n- Fixed the MAC-10 missing internals.\n- Fixed the Type 65 gas mask mesh for the world model\n- Fixed the missing second trigger for the world model for the Fusil Robust (all variants)\n- Fixed the Homemade Sten mesh having a hole in it\n- Fixed the M2 Carbine (all variants) mesh having a hole in it\n- Fixed the M40 mesh having a hole in it\n- Fixed the Stoner 63A Commando mesh having a hole in it\n- Fixed the M60 (all variants) mesh having a hole in it\n- Fixed the M7188 mesh having a hole in it\n- Fixed the M1918A2 Bar (all variants) mesh having a hole in it\n- Fixed the AKM (all variants) mesh having a hole in it\n- Fixed the PM md. 63 mesh having a hole in it\n- Fixed the M56 mesh having a hole in it\n- Fixed the M1928 Thompson mesh having a z-fighting issue\n- Fixed the PM-63 RAK mesh having a hole in it\n- Adjusted the Type 67 hammer animation to come earlier when firing\n- Adjusted the PK Belt reload animation to be more smooth as well as some minor fixes\n- Adjusted the PK reload animation to be more smooth as well as some minor fixes\n- Updated the H&R T223 fire mode textures again\n- M13 links now have holes in it\n- M7188 can now have a bayonet mounted to it\n- New grenade models for the AKM GP-25, M16 XM148, M16A1 M203, M79 (all variants), and the China Lake Grenade Launcher\n- New reload animations for both M60s, RP-46, FM 24/29, Bren, M1919A6, and the DP-28
Minimum Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
Recommended Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
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