
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY

Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS

Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW

Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.[Game]
- Added new loadout menu style (WiP)
- Fixed melee weapon preventing pickup of other items
- Various weapon animation fixes
- End of map vote is now randomized
- Fixed dynamic crosshair
[Client]
- Feature of dropping magazine on reload is now disabled because model is missing and it was only generating error messages
- Fixed dying zoomed in with binoculars removed viewmodel if taking over teammate
[Server]
- Fixed bot balancing issues
- Bots are no longer balanced in offline games, player will now get exact amount of bots selected from playmenu,
added convar mp_autoteambalance_bot_offline to control this
[Zombies]
- Shop: Players can now buy extra magazine and extra weight (will add more stuff in future)
- Shop: Multiple players can now buy without money interference
- Added all zombie animations and effects
- Heads now explode for more feedback
- Zombies have now their own color (Orange), outline and icons are displayed as such, can be changed in Settings
- Fixed ammo and health kits, now work as 1 unit
- Fixed airstrike is now limited per to 1 per wave
- Added vomit decal for Bloat and Orange
- Fixed issue when jumping sequence could be interrupted leaving zombie permanently stuck
- Fixed bug when ranged zombie could stop playing animations after being stunned
- Rifle grenades are not resupplied on phase change in zombie mode
zombies can burst through func_breakable as well
- Fixed broken walls on mcv_tower
- Fixed bug when akimbo revolvers with segmented reload played their reload animation incorrectly after ammo resupply in zombie mode,
- Fixed left and right animations were mixed up
- Fixed bug when attached bayonet could be invisible if player has more than one melee weapon
Minimum Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
Recommended Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
[ 6392 ]
[ 2504 ]
[ 4798 ]