
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
- Explore almost 150 unique Active Skills (and growing!);
- Unlock and play with 14 Characters, with many more to come;
- Experiment with hundreds of Passive Skills and Runes to customize your characters;
- Progress through the Skill Tree with your Soulstones;
- Face and defeat powerful Bosses;
- Choose Curses that increase your challenge in interesting ways;
- Overcome extreme challenges to craft legendary weapons;
- Complete dozens of achievements and unlock new powers;

We have prepared the roadmap below which outlines what to expect as the game evolves:

We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!
Hey, Survivors! :cozyroe:
Allan here, the lead developer of Soulstone Survivors! As we have discussed before, we want to be more transparent with the community and we thought it would be a good idea to share a little bit about what are the most requested features, and a bit about our plans on how we are working to address them.
To that end, weve prepared a video where we go through many improvement points to the game and even some sneak peeks about the next Soulstone Survivors update!
Here is a list of the topics we talk about in more detail on the video, going through each one of them and talking a bit about what steps we are taking to address them:
GAME PROBLEMS
[olist]The most requested change in the game, where the end game has way too many enemy attacks and how it limits the way you can play the game;
How runs can become stale, where you are either immortal or instantly killed without being able to react;
How the game can be very hard to navigate with the spam of skills, how some skills are very intrusive causing visibility problems even early in the game;
How the information displayed on the Level Up screen and Power Up list can be hard to navigate or incomplete, leading to confusion;
How some ascensions can be hard to interact, how this is linked with the issues above and what are our goals with ascensions;
How you might feel like you cannot experiment as much as you would like due to how they are structured and the limitations they have;
How there are constantly more and more ways to improve usability in the game, and how even small changes can end up compounding to make big improvements to the game;
How the Void Presence can sneak up on you under the chaos of the game and ruin a run in a way that feel unfair;
How you can accidentally end a great run by entering portals at the wrong time and how frustrating that can be;
How there are many underpowered skills that never get used, while others become mandatory, and a note about the upcoming change to how Chaos skills work and why.[/olist]
GAME FEATURES
[olist]Being able to spend extra resources into a system that offers interesting choices (unfortunately we did not go into much detail about this one in the video, but it is definitely in our plans!);
Something will definitely do and already have some cool plans in this regard;
A way to view details about the game, its functionalities and so on, basically a way to understand how the game works in more detail;
Being able to scale the UI, disable and enable elements, make it your own;
A way to exchange resources you have for resources you need, and how that could improve the experience.[/olist]
If you would like to see more videos like this, as regular updates to where the game is going, what we are addressing and how, please do let us know!
In the meantime we hope that this video will shed some light on these topics and of course, if you have other concerns with the game, other changes you would like implemented or doesnt agree with what was said in the video, don't hesitate to leave a comment below, or on Discord, or YouTube, or Email, or the forums!
Thank you very much for all the feedback, support and patience! =)

[b][i]
~ Soulstone Team [/i][/b]
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