Hi everyone!
We have just released version v0.7.022g and this time around it is a minor patch that should address some of the issues reported by the community, including a few annoying issues such as arrows hitting your summons, Bloodlust with numbers being a bit weird, and some much-needed improvements like Death Protection actually having some feedback now! Without further ado:
Full change list for version v0.7.022g:
General changes:
- Added interface showing how many Death Protections you still have, and proper feedback when the Death Protection is triggered;
- Improved localization into multiple languages for a large part of the game, more improvements coming very soon!
- Whenever you use a reroll, the game will now guarantee that the new choices are not repeated;
- Fixed issue where projectiles such as Shoot, Spreadshot, Poison Bolt, etc, would hit your allies, not causing damage but ending their trajectories;
- Fixed Bloodlust scaling which was not working as intended;
- Fixed parameters for tooltips possibly scaling multiplicatively instead of additively;
- Fixed an issue where Glacier visual effect would not scale with the skill scale (damage area was working properly already);
- Skills no longer count towards "Tag buffs" if they are not benefited by the buff. For example, Bloodlust no longer counts for "Chaos Multi Cast" power-up, since it does not benefit from multi casting;
Balance changes:
- Increased Death Protection invulnerability period from 1 to 2 seconds;
- Wounds now has a 50% chance of doubling the effect applied during its duration;
- Exposed now increases the next damage caused by 6% for each stack, down from 8%;
- Reduced Arcane Explosion base damage from 350 to 300;
- Increased Brutal Strikes bleed damage from 30 to 100, so it is more in line with other rare power-ups;
- Increased Spontaneous Combustion burn damage from 50 to 60, so it is more in line with other common power-ups;
- Increased Fateful Strikes doom damage from 15 to 40, so it is more in line with other common power-ups;
- Increased Venomous poison damage from 70 to 80, so it is more in line with other common power-ups;
- Increased Poisonous Blood poison damage from 40 to 130, so it is more in line with other rare power-ups;
- Increased Desperation burn damage from 20 to 250, so it is more in line with other rare power-ups;
- Increased Gangrene bleed damage from 20 to 150, so it is more in line with other rare power-ups;
- Increased Debilitating Plague doom damage from 15 to 40, so it is more in line with other rare power-ups;
- Bloodlust now correctly increases your cast frequency by an additional 40%, as the tooltip suggests;
- Added Lasting tag to Poison Bomb;
We hope you enjoy this minor update which should make a few play styles a bit more effective and fun to experiment with! We are working very hard on the full game now so the rate of updates is bound to slow down a little bit, and we will share the full roadmap veeery soon now, we are finishing preparing the materials, the images, and I cannot wait to show you all we have been working on in the background =)
Thank you all for the support, patience and for trying the game out, the journey is very soon coming to a turning point and you will finally be able to play the real deal very soon now!
Best wishes,
- The dev team
[ 2022-09-24 13:24:26 CET ] [ Original post ]