Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!

Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.
Other key features are:
- Story driven missions including cutscenes and dialog
- Unique silhouette art style
- Complex combat system
- Deep character customization
- Millions of randomly generated items

Update! Part sets, new part properties, and advanced part management
Damage boost is applied only if your spaceship has equal amount of relays, pylons, and nodes.[/i]
Enemy projectiles damage your spaceship only if they hit the Elder Mechanism.
Shield duration is reduced to 2 seconds.
Maximum armour is reduced by 90%.
Reflect chance is reduced to 0%.
Taken damage reduction is reduced to 0%.[/i]
Activating an ability deals damage to your spaceship.
Damage dealt is equal to 10% of maximum armour.[/i]
Base maximum armour of your spaceship is equal to maximum ether multiplied by 50.[/i]
Your spaceship is destroyed if ether reaches 100.[/i]
Ether is removed.[/i]
Every 1 seconds damage is dealt to your spaceship.
Damage dealt is equal to 2% of maximum armour.[/i]
Only extant, mythical and etalon parts can belong to a set.
Part sets are a massive change and your feedback is needed more than ever!
If you think that they need some improvements, please let me know.
New part properties
Now items may have these properties:
Advanced part management
Part management interface has been updated with the new options!
Now you can highlight, dismantle or unequip:
Miscellaneous improvements and changes



This update implements the last item and spaceship building features!
Part sets
Now you will have a chance to find parts that belong to a set.
If you will equip 12 parts of the same set, you will be able to activate a powerful set effect!
There are 7 part sets:
- Etherion's Clash:
Damage boost is applied only if your spaceship has equal amount of relays, pylons, and nodes.[/i]
- Cor's Voidshape:
Enemy projectiles damage your spaceship only if they hit the Elder Mechanism.
Shield duration is reduced to 2 seconds.
Maximum armour is reduced by 90%.
Reflect chance is reduced to 0%.
Taken damage reduction is reduced to 0%.[/i]
- Ultranid's Torment:
Activating an ability deals damage to your spaceship.
Damage dealt is equal to 10% of maximum armour.[/i]
- Oesa's Radiance:
Base maximum armour of your spaceship is equal to maximum ether multiplied by 50.[/i]
- Kithalia's Blight:
Your spaceship is destroyed if ether reaches 100.[/i]
- Azimar's Killframe:
Ether is removed.[/i]
- Lodeon's Ultimatum:
Every 1 seconds damage is dealt to your spaceship.
Damage dealt is equal to 2% of maximum armour.[/i]
Only extant, mythical and etalon parts can belong to a set.
Part sets are a massive change and your feedback is needed more than ever!
If you think that they need some improvements, please let me know.
New part properties
Now items may have these properties:
- +x% chance to upgrade part
- +x% chance to cause white wave
- +x% chance to cause red wave
- +x% chance to cause black wave
- +x levels to EMP Grenade ability
- +x levels to Assemble Obelisk ability
- +x levels to Resurrect Armour ability
- +x levels to Shards of Chaos ability
- Reduces phase break cooldown by x seconds
- +x phase break damage
Advanced part management
Part management interface has been updated with the new options!
Now you can highlight, dismantle or unequip:
- Low-level parts.
- Parts that have not been upgraded with amplifiers.
- Amplifiers.
- Alloy containers.
- Relays.
- Nodes.
- Pylons.
- Non-weapon parts.
- Engines
Miscellaneous improvements and changes
- Etalons and mythicals can now be upgraded twice.
- Returned cannons to game.
- Renamed cannons to pylons.
- Nerfed Sustained Barrage.
- Abilities cannot be unleashed anymore.
- Removed nomad abilities.
- Improved enemy explosions.
- Improved missile impacts.
- Improved toggle buttons.
- Improved backgrounds.
- The Elder Mechanism now has a tooltip.
- You can now use controller buttons to manage parts.
- Changed Eternal Obelisk and Full Potential achievements.
- Achievement lore and lore buttons removed.




[ 2017-06-26 22:48:08 CET ] [Original Post]
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- Storage: 100 MB available space
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