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Combat Spells Deep Dive
Today I want to dig deep into the combat for Seeds of Calamity. For those of you who dont know, there is a three-level dungeon north of the village that you can explore. The dungeon has resources, puzzles, and dangerous creatures to fight. The battles are a turn based where you defeat your enemies by using elemental spells.
You will be able to buy spells in town from the former professor, Lady Valeska (for a price, of course). She sells spells from 3 different elements: Water, Air, and Fire. In the beginning of the game, you will only have access to Water spells but once you level up your combat skill, you will have access to the other elements.
So as not to spoil too much, I will only talk about the Water and Air elements today. Water spells can give your enemies a debuff that lowers their attack damage. This is especially useful when you need to wait a turn or two for your most powerful spells to be available.
Air spells are a bit different. They can give enemies a debuff that makes them stunned and unable to attack for a turn but can also give you a buff that makes you much harder to hit. Air spells usually have shorter cooldowns and are better at single target attacks than multiple targets.
While sticking to just one element is viable, the more powerful spells use multiple elements. For example, a powerful Air spell will only have a chance to hit a target normally, but if that enemy has the Water debuff, that attack will always hit.
I highly encourage you to experiment and discover which elemental spell combinations are the most powerful.
Talk to you soon,
Jenny
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