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main news: added hang gliders to mt.zero island, which you can get by completing the regions in at least silver. (they'll show up on the map once you have them) its a non-competitive item; just a reward you can fly about with. - runs now continue correctly if you rewind back through rifts - fixed rendering bug in workshop tool - adjusted physics constraint solver slightly
- added handslide / handplants - edited a few animations - player goes through the ground less when fallen off *and now has active animations to protect themself from getting hurt :)
- late flips - flip trick sound effects - wind sound for when your going fast - game loads a bit faster
To join: right click skaterift > Betas > Beta Participation set it to beta. You might need a friend to test if there is no on else online.
Hello guys, I extended the spawn map to have an actual city part for more street skating styles.
There is a couple new style challenges to test out. The modelling is roughly inspired by Atlanta and Nashville.
Hope you enjoy it.
Minor patch notes:
- Fixed workshop tool showing /worlds/ instead of /maps/
- Camera height option
- Adjusted skating animator (related to how the character adjusts balance)
- Extended replay length (I think up to 20 minutes now).
- Changed rewind controls - Fixed jitter on drop in animation (thanks: Fnugz) - Console now uses the scancode to open it. Should help with euro layout keyboards. Press the one underneath escape. - Enabled playermodel submissions - Patched user interface jank in the workshop tool.
- Switched rewind system to a replay one. Same button, but you can scroll back and fourth to keyframes to reset there - Slight animation tweaks
- Fixed physics engine crash on some world geometries (thanks: DonkeyKong64) - Fixed loading screen flickering
- Your position, world, and board choice is now saved between playing - Reset now has the option to go to closest spawn or back to home world - I was working on another unreleased thing but turns out it allows you to revert -- if you crouch and then stand up you can 'flick' into a revert or powerslide quickly. - added console command set_time <0-1.0> - worlds without lights are now permanently in the evening, never goes night time.
this notes: - Chosen playermodel now correctly saves again - Enabled map submissions to the workshop and since the last patch notes went missing i'll include them here: - Fixed jitter while in walking mode - Fixed jump input being missed on >60hz monitors (Thanks: JustFredrik) - Fixed occasional/random startup crash related to audio engine
Quite a bit has changed, but since this is not the full update yet, some features from the base game are unavailable in the beta (achievements, lap times). The new and old versions are downloaded side by side and you can pick which one to launch when you start the game.
Some new features include: tricks, proper flips and grinds on any surface not just rails.
You can also switch to third person, seems to help a lot if you get motion sick :)
Theres a couple more things planned for the full release of this update, but for now its here to test out the new physics and stuff. Hope you like the changes
- added: controller_deadzone
physics: Improved geometry filtering so that player collides correctly with sharp corners menu: Now shows correct controller you have plugged in if supported: (Deck,Steam,xbox360,xbox1,ps3,ps4,ps5) menu: Can set the camera FOV (90-135degrees) thanks for suggestion: Artyom Havok menu: Map selector. There is still only 1 map currently, though. controls: Reworked default layout. (may take 10 minutes to get used to, sorry) controls: Added keyboard+mouse input controls: Input is rebind-able, however it is in an alpha state. Future update will make it easy to access. controls: Deadzones added, might not cover all drift but its a start map: Made Megapark green's big jump a bit easier to complete misc: Cleaned launch options
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