
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 0.7.0d - Replenishment


[olist] Nearly all items in the game will be able to be dismantled a specialised workbench (This may change on how you dismantle them) Improve item stats at a specialised workbench Nuclear power station POI Reworked bunkers and new Laboratory Other content, quality of life changes, bug fixes, etc
[/olist]
Once this is done, work will be primarily moving to phase 2 with quests, "The Deadzone" and more.
Zurvivor
- Items can now spawn with items already in them. Some examples that will be available now include: weapons, attachments, flashlights, headgear, respirators, etc
- You can now purify dirty water by dropping the item "water purification tablets" over it in your inventory
- Added radiation severity levels multiplier to difficulty settings
- New items added:
[list] - Flare Gun
- Flare gun rounds
- Charcoal tablets
- Water purification tablets

- Respirator filters are now refilled by combining them when the filter is unequipped (It costs 1 Charcoal Tablet item to refill to 100%)
- World containers loot refill timer is now reset when you loot it (Before it would continue with the standard timer that started when you first load up the game)
- Slightly increased default chance for random infestations to spawn
- Slightly increased chance for "Random Tools" to spawn in industrial type containers
- Tools (Like bolt cutters) now get destroyed when reaching 0%
- Human AI melee/ranged damage buffed
- Human AI accuracy nerfed
- Destroying trash piles now gives a random amount of scrap metal
- You can no longer sell conatainers that have items in them
- Can now put weapon attachments in the placeable ammo box and

- Fixed an issue with item slots on the inventory death UI (causing wrong placement, etc)
- Fixed dead AI being able to refill loot
- Fixed issue where if in main mode permadeath was enabled and you died in the shooting range it would delete your save
- Fixed classified container at airfield quest not being able to be completed
- Fixed Space Shuttle Ornament buildable
- Fixed an issue that could cause issues with infestation health (fingers crossed)
- Fixed an issue if player didnt have some equipped clothing, the game would force starting items clothing onto the player (visual bug)
- Fixed suppressor attachments location on AK74
- Fixed items not selling with their attachment prices included
- Fixed animal heads not spawning
- Fixed not being able to rip shemaghs
- Fixed debug options like invincibility not resetting
- Fixed generator radius not showing when not directly looking at generator
What Next?
Hey everyone, smaller patch today but below just outlining the plan for the next updates coming;[olist]
[/olist]
Once this is done, work will be primarily moving to phase 2 with quests, "The Deadzone" and more.
Zurvivor
[ 2025-05-02 23:38:42 CET ] [Original Post]
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