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Hey everyone,
A smaller patch here today but the stuff on the horizon is looking very good. So what's happening?
To begin, I am going to be taking a break from game dev stuff until the end of this week so I can sort some things out. This then leads to the next patch after this; I'm going to be working on a new feature/slice of content from the roadmap before the release of the 'Infected Deadzone' (As well as other smaller updates).
Now. moving onto the 'Infected Deadzone', the scope of this update has increased to feature a large city and new content for the player to find, explore and suffer to the consequences from. This means the 'Deadzone' update and the end game update will actually release closer together, so once the 'Deadzone' update goes out don't expect to be waiting long for revamped bunkers, revamped infestations and more.
Finally, in the next dev update post I will be showing off deeper planning for the end game update and some hints for the Deadzone update (Which I want to keep more secret). With that, onto the patch notes:
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