
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 1.4.4d - Abyss

- Vehicle trader - Find the vehicle trader in The Valley. He's able to sell you stuff for upkeep of your current vehicle or a brand new vehicle you haven't found yet
- Trash bin buildable - Throw items into here you want to destroy
- New vehicle - Charger (Go find it)
- Tagging enemies with binoculars - You're now able to tag enemies with your binoculars, this tag will last indefinitely unless you lose line of sight for longer than 60s
- New harvestable rock type, the old one is not harvestable any longer
- New binoculars UI/texture
- You can now toggle if player placed lights cast shadows to increase performance
- Added a cap of 36 skill points (Will increase as skills get added)

- Improved generator system as it will now every second check if an object requires power, if it does the object will be powered on
- Changes to crafting recipes, some include:
- Nails now cost 1 scrap metal for 3 nails
- Objects like simple fences, reduced in materials, etc
- Reduced recoil of all legendary weapons
- Zombie can now attack with their left arm, or both. Be careful
- Remade trash pile collisions so they're easier to manoeuvre on for both player & AI
- Improved accuracy of shoving and stomping AI
- Change to human AI shooting to hopefully improve performance when present
- Reduced human AI spawns near new player spawn areas
- Reduced pickup timer from 2s to 1s
- Improved visibility for what context option is selected while interacting with an object, etc
- Cursor is centred whenever lockpicking is started
- Increased player turret damage
- Smoke will stop on a destroyed vehicle when there is no scrap metal left to harvest
- Reworked code for how AI name/health bar is shown to the player

- Fixed not being able to add items by dropping them over a container when 'Backpack in backpack' is disabled
- Fixed issue where placing an object that required power, you would have to power off and on the generator
- Fixed vehicle fuel and repair UI staying on screen
- Fixed battery charge going to 102%
- Fixed batteries not charging after reloading a save (You will have to save and reload once for this to take effect)
- Fixed dead player crate flying away on death
- Fixed subway zombie spawns
- Fixed UI for sleeping
- Fixed animal meat bag name and flying away from death location
- Fixed eliminate quest near Whitewood with objects being in ground (Due to using wrong meshes)
- Fixed interact UI not being removed when exiting to main menu
- Fixed sleeping advancing days by 2 instead of 1
- Player now correctly stops fast swimming when stamina hits 0
- Fixed an issue with a light that could of caused it not be powered on after loading into a save
- Fixed a raycast setting that could cause weird spawning from the horde beacon
- Fixed sensitivity if you died while aiming down sights
- Fixed crosshair appearing after closing journal while in a vehicle
[ 2024-01-16 00:25:44 CET ] [Original Post]
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