
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 1.4.2b - Beginnings

- Player stomp now has its own keybinding (Default: Left click)
- The player can now craft a splint
- Hospital building in Whitewood is now furnished

- Swapped archetypes of the infected and radiated zombies
- Adjustments to vehicle handling, etc
- Increased volume of player footsteps
- Zombie archetype that deals radiation damage in its radius will not deal damage to the player until rad damage is at 0.
- Removed vehicle getting damaged by objects (It was annoying, only damaged if hitting AI, which has been increased slightly)
- 'Rad area' zombie archetype special effect will now check for line of sight to the player. If player is behind a wall that covers the sight of the player, you will not be dealt any rad damage

- Fixed 'rad area' zombie archetype special effect still carrying on after death (Damaging the player)
- Fix to player spawning (New save)
- Increasing radiation protection will now properly control the volume of the geiger counter sound effect
- Fixed issue where dying does not stop the geiger counter sound effect
- Fixed not being able to damage turrets
- Fixed issue with depth of blur
- Fixed collision on hospital building
- Fixed safe zone UI staying on screen after exiting to main menu
- Fixed Cerberus not recognising Cerberus mags when reloading
- Fixed flying up ladders fast
[ 2023-10-31 23:26:41 CET ] [Original Post]
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