
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 1.3.2 - Intruders
ADDITIONS:
- New passive skill: Thief (Improves player speed of breaking into stuff and less chance of making noise)
- New currency item: Credits
- Locked safes added to map that can contain Credits & Money
- Wandering trader now sells rare items that can be purchased with the obscure currency 'Credits'
- Locked objects have a chance to produce noise when opening them, this will draw AI to your location
- Reset player camera position (Change keybinding to enable)
- Added audio when hovering over UI buttons
- Interact UI shows keybinding and if the container is inspected or not
- Removed keybinding for reset level and added a button in difficulty options that resets the player's level & skills
- Added new exploration music
- Added ability for player to sit down (keybinding in controls)
- Added UI for when health is being regenerated (Can be disabled)
CHANGES:
- Regen health is started by either using medical items or sitting down
- Improved crafting so that you don't have to click back on it each time
- To regain health (With skill) you need to have at least 15 health
- Changes to font of interact UI
- Increased lock picking of doors from 5s to 10s
- Backend changes to shaders
- Adjustments to some prices
- Changes to foliage
BUG FIXES:
- Fixed bug on locked objects where cancelling the progress will not cancel the animation
- Fixed rare issue when a vehicle runs out of fuel it will go backwards
- Fixed to random issue of zombie bosses spawning in weird positions
- Fixed floating trees near a motel location
- Fixed bug where you could loot hidden cache multiple times
[ 2023-01-30 21:45:00 CET ] [Original Post]
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