
5 years have passed since civilization fought against the virus, but nothing has changed. The world lays in pieces, with no one to lead us to a brighter future fighting back against the zombies, people have fallen back to a dark life style.
With few remnants of civilization left, you are left to your own devices to survive in an unforgiving landscape.

Game Features:
- Travel through a desolate post apocalyptic landscape.
- Fight zombies and possibly worse.
- Find many different firearms, melee weapons and equipment.
- Trade with survivors in trader hideouts or safe zones to get that one piece of equipment you need.
- Barricade buildings or find your self somewhere in the wilderness to escape to.
- Loot varied locations to improve yourself, but be aware of your surroundings.
- Weather and day/night cycles, be careful.
- Manage your stats to stay alive.
- And more to come. Stay Tuned.

Patch 1.1.0e - CampFire - Hotfix
* UI on sleeping bag that shows where the player will respawn when a spawn point is set
* New melee weapon: Golf club
* If driver side is blocked, player will get out of vehicle on passenger side
* Increased chance to find rope
* QOL change: Can now drag magazine to the weapon
* Reduced time airdrop marker will stay on map
* Craft rope from a crafting bench
* Backend changes to scope system to allow for more long range scopes
* Fixes to player death to improve interaction with corpse on death
* Fix to issue when crafting fast
* Corrected some changes in tutorial
* Interaction with container at crashed plane
* Vehicle collision fixed
* Respawning with a sleeping bag, player now spawns at bottom of sleeping bag, should improve instances where player would spawn inside ground
* Fixed opening containers inside of each other, when they open underneath each other
* Fixed AI damage when vehicle not moving
* Fixed exiting aiming when in first person
* Fix for right click (context menu) appearing under other UI
CONTENT/FEATURES:
* Added a suicide button (Respawn in the world)* UI on sleeping bag that shows where the player will respawn when a spawn point is set
* New melee weapon: Golf club
* If driver side is blocked, player will get out of vehicle on passenger side
CHANGES:
* Compass is actually north now* Increased chance to find rope
* QOL change: Can now drag magazine to the weapon
* Reduced time airdrop marker will stay on map
* Craft rope from a crafting bench
* Backend changes to scope system to allow for more long range scopes
BUG FIXES:
* Adjustments to vehicle spawns to stop vehicles spawning in the ground* Fixes to player death to improve interaction with corpse on death
* Fix to issue when crafting fast
* Corrected some changes in tutorial
* Interaction with container at crashed plane
* Vehicle collision fixed
* Respawning with a sleeping bag, player now spawns at bottom of sleeping bag, should improve instances where player would spawn inside ground
* Fixed opening containers inside of each other, when they open underneath each other
* Fixed AI damage when vehicle not moving
* Fixed exiting aiming when in first person
* Fix for right click (context menu) appearing under other UI
[ 2022-08-07 22:27:08 CET ] [Original Post]
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