
- Open world exploration
- Procedural generated world with mulple biomes
- RPG mechanics/systems
- Harvesting resources
- Crafting, Building, and Farming systems
- Numerous weapon classes
- Numerous magic types



Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.

Change Log:
Added: Mini map icon for newly created player stashes
Changed: Changed mini map icons
Changed: Fixed a bug where quest mini map icons would not show up after game start
Changed: Fixed a bug where resources could not be added to a workbench when it have a different grade type
Changed: Increased collision box for when harvesting resources
Changed: Fixed bug where player would sometimes spawn inside a wall when exiting a cave door
Changed: Changed it so if you get stuck in a wall you will get teleported back to a spawn spot
Changed: Updated Unity
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 4 gb video memory. OpenGL 3.0+
- Storage: 400 MB available space
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