
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!

Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!

Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!

Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
feature: On loop levels, half of the enemies are
immune for 1 turn.
This makes levels after the deathmason a better challenge
balance: make Necromancer class summon spells 30% cheaper
Thanks Antonio! and Expresso Depresso and others for feedback
balance: Temporarily remove bloodmason class
until he can be properly balanced.
improvement: Ally deathmasons now summon
blue portals which heal you if you walk through them instead of
hurt you like red portals do. (If you do not walk
through them, they still spawn allies)
fix: Prevent Deathmasons from health-sapping each other.
Thanks Antonio! for reporting this!
fix: Calamities not increasing health and stamina stat of enemies
Thanks Antonio! for reporting this!
fix: Spawn locations for deathmasons' brothers
fix: Cloned player blood cursed
also secretly blood cursed player without reporting in UI.
Thanks MeBeDerp for reporting this!
fix: Enemy priest resurrecting Player
and changing player's faction.
Thanks Ian for reporting!
fix: deathmasons teleporting to the same portal
causing them to overlap
UX: turn off player damage sfx for timemason
so it's not annoying
UI: Add TIMEMASON_DAMAGE_AMOUNT to timemason card
UI: Fix size of mana badge
modified by usage when large in card-inspect
UI: Limit uiZoom lower bound to 0.1
Thanks Hagbard from Discord for reporting the issue
Minimum Setup
- OS: Ubuntu 14.04. Fedora 24. Debian 8
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