Spellmasons is a tactical, turn-based, roguelike where you and your friends play as mages who combine spells on-the-spot to address the unique challenges of each moment!

Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!

Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!

Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!

Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!

Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
New Spellmason Classes!
balance: Increase difficulty of early levels
balance: Make Ancients cost more in the level budget for spawning
balance: Increased damage of poison spell from 10 to 15 damage per turn
content: Add Mage Classes
content: Revise per level upgrades to be stats points rather than perks
content: Add 2nd stage of Deathmason battle
content: Change to lvl up / experience system instead of scroll pickups
performance: Add perf option to disable emitters
Thanks to @XzeroAir on Discord
art: Fix target similar and connect lines
animating father than they should
UI: Make level up progress bar in tooltip
UI: Add victory stats to class selections
fix: Bug where ancients
spend mana per target instead of per cast
which caused their mana to go negative at times.
Thanks @Expresso Depresso for finding this bug!
fix: Undesirable smoke on pickups
fix: Priest should resurrect ANY dead unit into their faction
not just corpses of allies
Spellmasons Update v1.19.1
balance: Increase difficulty of early levels
balance: Make Ancients cost more in the level budget for spawning
balance: Increased damage of poison spell from 10 to 15 damage per turn
content: Add Mage Classes
content: Revise per level upgrades to be stats points rather than perks
content: Add 2nd stage of Deathmason battle
content: Change to lvl up / experience system instead of scroll pickups
performance: Add perf option to disable emitters
Thanks to @XzeroAir on Discord
art: Fix target similar and connect lines
animating father than they should
UI: Make level up progress bar in tooltip
UI: Add victory stats to class selections
fix: Bug where ancients
spend mana per target instead of per cast
which caused their mana to go negative at times.
Thanks @Expresso Depresso for finding this bug!
fix: Undesirable smoke on pickups
fix: Priest should resurrect ANY dead unit into their faction
not just corpses of allies
[ 2023-09-15 16:07:13 CET ] [Original Post]
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