
Conjure spells from an ever-growing repertoire of combinations in order to survive against the onslaught of enemies, save your friends, and ultimately devastate the great danger that opposes you. As you progress further, your spell collection grows, enabling even more chaotic and creative encounters.
Use the environment to your advantage!

Each level is procedurally generated, providing you with ample new means of cheating death just when it appeared that you had no escape. As you learn the many ways your spells interact with yourself, your enemies, your allies, and the environment you will become more resourceful and adept at handling the most difficult encounters.
Work Together!

Spellmasons supports online multiplayer so you can coordinate and strategize with your friends! Spellmasons uses innovative faction-based turns: You and your fellow mages can all move, cast and act simultaneously. Plan carefully, work together, execute your master plan, and overcome the challenges before you!
Grow into a formidable mage!

Unleash absurdly powerful endgame spell combinations where one small difference can mean the simultaneous death of every enemy on the map or the end of your run!
content: Add new unit: "Gripthulu"
Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players"
content: Add spell: Explosive Arrow
balance: Ancient can attack 3 targets simultaneously (previously only 1)
balance: Adjust unit spawn budget for multiplayer
so that there will start to be more enemies in games of 3 players and beyond
balance: Make Ancient cheaper in level spawn budget
balance: Fortify so it stacks 50%, 75%, 87.5%...
Thanks TonyFTW
src: Resolve desyncs
between spells cast during player turns
fix: Resolve some users getting a blank page in the mods menu
fix: Spell cooldown decrementing in multiplayer
right after you end turn which allowed casting it again.
Thanks The Joe for this bug report
fix: Target Cone odd targeting when stacking
Thanks MuditaMan
fix: (spell) Prevent suffocate from ever
increasing turns left to live.
Thank you scojbo
fix: Scroll disappear particles showing
when hovering prediction spell (undead blade) over portal.
Don't check if should spawn portal (or check game over) for prediction cast
fix: Priests getting damage boost from Calamities
Also add stamina as calamity to boost enemies
Thanks TonyFTW
fix: Able to kill unspawned allies with targeting spells.
fix: "F" to see range when spawning
Thanks to MrMarblz for pointing this out
fix: Aberrant UI line when simulating force move
into liquid.
Feel free to join our Discord and let me know how your experience with Spellmasons has been!
Minimum Setup
- OS: Ubuntu 14.04. Fedora 24. Debian 8
[ 6519 ]
[ 2504 ]
[ 4798 ]