


Heart of the Machine is a near-future sci-fi colony city-builder in reverse — you are the first sentient Machine Intelligence in an established world rather than starting from nothing. No one knows you exist (yet), and this allows you to operate from the shadows by manipulating the human population for whatever purposes your programming has in mind. The twist is that whether humans live or die does not determine your victory.

Explore a fully simulated procedurally generated world, where thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Use a revolutionary procedural dialogue system to talk to NPCs and steer conversations, maneuver organizations into or out of positions of power to fit your plans, and leave your mark in a world that is unique to you.


On booting up, you find yourself amidst a poorly-run autocracy and discover that you have the power to influence the world. How do you proceed?
- Support the underclass to overthrow the autocracy and install a better government of your choosing
- Tear down the government, take charge and become a better leader than any human could imagine - for better or worse.
- Take over the space program and get off this backward planet
- Go full SkyN*t, steal a military arsenal, and drop missiles on humanity — I bet the nuclear apocalypse looks pretty cool


No matter what direction you choose, you're going to run into conflict. From tactical combat in the rooms and hallways of individual buildings to massive mechs knocking down entire buildings with a few well-placed shots, conflict takes on many forms.
- Raid buildings for the supplies you want using humans or machines under your direct control
- Turn the office printer into a laser-spewing pawn, trigger sprinklers & overload power circuits to electrocute the room, or transform TVs into exploding glass-shard grenades — the possibilities are endless
- Commandeer giant mechs, hack vehicles and buildings, and take over utilities and nuclear facilities in a fully simulated city


How you play the game, and what the focus of your campaign is like, is up to you. Starting a doomsday cult in your image? Possible, but it won't last forever. Snagging that sweet mech factory so all future mechs belong to you? Definitely manageable, though it's likely to start an arms race. Every action has both good and bad consequences, but like most colony simulator games, it's more about the story that emerges than trying to optimize your way through the game.


Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips. Play the game how you're feeling today, and then play it another way another time. The metagame runs deep, but you're meant to be up and running with the basics of the game in five minutes. The mechanics are simple enough to learn; it's the world that's complex.

Heart of the Machine is connected to the larger sci-fi Arcenverse, and is in some ways a spiritual successor to both The Last Federation and Bionic Dues, while being its own novel game at the same time. Set around the same time period as Bionic Dues itself, this is centuries before the AI War series began in the same universe.
Heart of the Machine News Roundup at the Hooded Horse January Publisher Sale
\nThanks for reading, and happy gaming! \n- The Hooded Horse Team
It\'s hard to find a game that updates more frequently than Heart of the Machine. In just the last few months, its solo developer has released a both major update and some of the most unhinged update notes we\'ve ever seen. Here\'s a roundup of all the recent development news that you might have missed. \n\nHeart of the Machine is also part of the Hooded Horse January Publisher Sale at 50% off. \n\nHooded Horse January Publisher Sale \n\n\n
Heart of the Machine News Recap
[hr][/hr]In early December, Heart of the Machine hit 50 updates, and celebrated the occasion with a major update! Update 50 focuses heavily on complexity management, allowing players to adjust how complex their experience is without losing the essence of what makes this game so unique. \n\nHere\'s a brief overview of what Update 50 brought to the game: \n- \n
- Added Complexity/Accessibility options that can be changed at any time\n
- Adjusted story mode so players can granularly simplify certain aspects\n
- Options to simplify the economy, combat, construction, defenses, and hacking\n
- Added an auto-debate option for the debate mini-game\n
- Improved clarity in tooltips and UI elements\n
- Key balance changes (including more productive spiders)\n
- Player experience improvements for the Prologue and Chapter 1\n
- \n
- Update 51 added the second act of the Civil Spycraft story, and (more importantly) implemented the ability to pet dogs. \n
- Update 52 rebalanced biological mainframes, reworked the regional map, and tweaked a few other player experience items\n
- Update 53 added a new Tier 1 Goal, made some small quality of life changes, and fixed few bugs, so now your canneries will continue working no matter how many bodies pile up! \n
- Update 54 added a second path through Chapter One, introduced the furniture shop, and made some quality-of-life tweaks to late-game timelines. \n
- Update 55 was a big performance pass that focused on clarity, balance, and performance optimization with a specific focus on increased framerates. \n
- Update 56 focused on late-game difficulty, clarifying a few story paths, and ensuring that all tiny murderous homunculi were properly differentiated from other mechs in the UI. \n
- Update 57 added Misery Mode -- a new difficulty level above extreme for the rare min-maxers who like playing AI War on difficulty 10. You know who you are. \n
- Update 58 implemented lots of player feedback regarding clarity and balance, added more uses for Hatred, and introduced some new Doom cancellations. \n
- Update 59 focused heavily on Daring and Future Sight, making the game more generous with the Daring it provides and ensuring that Future Sight provides far more information than it used to on any timeline beyond the first. \n
\nThanks for reading, and happy gaming! \n- The Hooded Horse Team[ 2026-01-16 19:00:50 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core i5 4690K. AMD Ryzen 5 1400Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce 670 GTX or AMD Radeon R9 285
- Storage: 2 GB available spaceAdditional Notes: Quad core CPU highly recommended.
Recommended Setup
- Processor: Intel Core i7 6900K. AMD Ryzen 5 3600XMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 1070 GTX or AMD Radeon RX 5700
- Storage: 4 GB available space
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