Summery of weekly updates over on the Netherguild Discord
Hey Guild Leaders! Here's some of what I've been working on in May.
It includes new content, new loot, and new systems in the works.
HYPE!
Visual Effects
If you haven't read about the new visual effects yet, here's a link to a post where I explain more about it:
https://store.steampowered.com/news/app/1464220/view/3187997689890117288
The tldr; Nice visual effects that are completely optional - they are enabled automatically on every visual setting besides the lowest one, but can be changed in the options menu.
New & Upgraded Loot
This month, I rebalanced
almost all the items you can find in chests and in the armory.
Making armors and weapons stronger and more valuable.

I redid my code so that now I can add a lot of "if x, do y" mechanics to attacks easily - and used it to spice up a lot of the existing equipment to be more interesting!

Another change is spicing up existing armor, so it's always an upgrade compared to the starter gear and more fun to use -
Finally, I also added a new heavy armor, a new light armor, and new boots - while removing one dagger.
New Systems!
Building Upgrading
It is what it says on the box - this will let you upgrade your buildings in the overworld for increase capacity, utility, etc.
It's not 100% finished yet but it's getting close to done.
Not only does it give players a way to convert their coins into added utility in the overworld, it's also a method for adding new functionality to exiting buildings!
In the future I also want it to be more of a skill-tree, with some upgrades unlocking over time.
Hidden Talents
What if every time a character leveled up and you picked a new skill for them,
there would be a 15% chance that they'd get a
modified and slightly more powerful version of this skill, with some sort of a
random upgrade?
Be it a few more uses between rests, a damage up, increased range, status or utility?
The idea is that it'd make for some characters that have unique skills that are perhaps more memorable - players could get more attached to them too.

This is a system I haven't added yet, though I have it thoroughly planned out so it'd be a relatively easy addition - of course it'd also mean adding a bunch of chance modifications to each skill.
How do you feel about it? Is it exciting, or not so much? let me know!
Next Fest

Netherguild is going to be in the next fest with an updated demo!
Expect dev streams, streamers playing the game, and a lot more - if you have a favorite streamer, please tell them to check out the game during next fest too!
I hope you're as excited about this as I am :D
-Game Over-
That's all for this update! Thank you for reading and see you next time (:
-David
[ 2022-06-03 15:00:57 CET ] [ Original post ]