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Dear Travelers,
Its been two years since Roadwardens release. I cant believe that over this time my humble game passed 3000 reviews on Steam - Im honored to know that my stories keep reaching new ears.
For this anniversary I prepared a final bug-fixing patch. Nothing too large - most of the addressed issues were either typos or misplaced lines of text, like when the game used to display almost identical paragraphs in Creeks, or it put a 0 in the journal instead of a summary of one of the quests.
The other fixes include, but are not excluded to:
Fellow Roadwardens, today, the annual Assemble Publisher Sale kicks off. Time to save big time on Roadwarden. If you haven't picked it up yet, now is the time! You can save 50% on Roadwarden! And if you haven't seen it, there's a tiny little gem available since last year called Windy Meadow - A Roadwarden Tale. It's part of the Roadwarden universe and was a project of the heart for Aureus, the developer behind it. https://store.steampowered.com/app/2366430/Windy_Meadow__A_Roadwarden_Tale/ Also, if you enjoy Survivors-like and Roguelite games, we got something special for. Today, the free version of the recently announced Asgard's Fall (Wishlist now!) found its release. Go and check out Asgard's Fall: Origins right away: https://store.steampowered.com/app/2484990/Asgards_Fall_Origins/ See you soon everyone. Stay safe.
Fellow Roadwardens and those who'd like to become one: now is your chance to get your hands on not just Roadwarden but 9 other fantastic games that shine with story richness.
Here's a call for vote for all fellow Roadwardens out there. Today the Steam Awards 2023 Editions kicks-off, and you can vote for Roadwarden in the Labor of Love category. It's over a year ago since the release of Roadwarden, and what a fantastic journey it's been - all thanks to you! Your feedback, comments and love for Roadwarden is immensely valuable to me. Back in September, when Roadwarden celebrated it's 1 year anniversary, I released a comprehensive update that included not only bug fixes or community wishes but some new content on top as well as an extensive dev blog post. It's all because of you, you made that possible. https://store.steampowered.com/news/app/1155970/view/3665422306563102033 https://store.steampowered.com/news/app/1155970/view/3665422306563172165 Now, I would be very honoured and flattered if you'd cast your vote for Roadwarden in the Labor of Love category. Thank you everyone! Yours, Aureus https://store.steampowered.com/app/1155970/Roadwarden/ Don't forget to check out my latest project: https://store.steampowered.com/app/2366430/Windy_Meadow__A_Roadwarden_Tale/
Fellow Roadwardens, Windy Meadow is my collection of slice-of-life stories set in Roadwardens fantasy world. In this Visual Novel, you help Vena, Fabel, and Iudicia decide what matters to them the most, and how they see their community. And its now available on Steam! I'd be more than happy if you give it a try. And do not hesitate to share your thoughts and feedback. Yours -Aureus https://store.steampowered.com/app/2366430/Windy_Meadow__A_Roadwarden_Tale?snr=1_2108_9__2107
Fellow travellers, some mean bugs were hiding in the recent Anniversary Update, but I managed to tackle them rather quickly. Therefore, sorry for any inconveniences caused by this - and thank you for sharing feedback, bug reports and love, of course. Here's a brief changelog for this rather small patch:
Greetings, travelers! Its been a while.
Ive been on a few adventures since Roadwardens release, but once the dust had settled, I realized there are still a few issues with the game I wanted to address. This Anniversary Update isnt meant to make my game perfect, or to fix all of its weak points, but I do hope it will work as the proper thank you - thank you for all the support youve shown for my work, for purchasing my game, for spreading the word, for your fanarts, for your bug reports, for the editing tips...
Greetings, and welcome to Roadwardens Anniversary Update! While i was working on my next project, a fantasy visual novel called Windy Meadow - A Roadwarden Tale, I also had quite some ideas for Roadwarden as well. Thus, I've prepared a rather chunky update for all you Roadwardens out there - for simple but heartfelt reasons: I wanted to thank you all for spreading the word, and for making my game what it is now. Thank you for all the feedback, advices, and the bug reports you sent my way. I don't know what my life would look like right now without your help, dedication, and love. Long story short, here's some info about the Anniversary Update:
Do you love narrative video games? LudoNarraCon is a global, digital convention celebrating narrative video games, the talented people who make them, and the fans who love them, hosted on Steam. You can also watch us play Roadwarden in the Broadcast!
Windy Meadow A Roadwarden Tale is an interactive slice-of-life visual novel about choosing your own path. Help three protagonists make the most important choices of their lives. Featuring a multitude of hand-crafted characters and a richly detailed village set in the Roadwarden story world. The currently available free demo will introduce you to one of three protagonists of the game, Vena. During the first chapter, your decisions matter. Will huntress Vena depart the harmonious but harmless village and leave her family behind in pursuit of riches with a merchant guild? Not to mention, there are big footsteps for her to follow, as her father is the iconic and skilled hunter of her village, the sort tales will be told about!
A Decision-Based Narrative Adventure That Seamlessly Weaves Coziness and Melancholy The storyworld of Roadwarden is officially expanding. Coming later this year to Windows PC, Mac, and Linux, Windy Meadow: A Roadwarden Tale invites players on a familiar-yet-new slice of life adventure where every decision matters on the quest to forge a noble path. An official counterpart to acclaimed text-based RPG Roadwarden, and a remastered re-release, Windy Meadow is another beautifully written, engrossing entry in a bold, distinct world.
Roadwarden! Another small hotfix rolling in, thanks to your ongoing feedback and support! Besides small changes to the main game, we also gave some love to our Roadwarden demo.
Roadwarden! Another small hotfix rolling in, thanks to your overwhelming feedback! Please keep it up! More Details:
We are once again featured at the amazing DevGAMM! The physical event will take place in Gdask, Poland, this year and will give devs and publisher a playground to network. Among other great opportunities, from March 1-2, a conference will be held, gathering game industry professionals for top-notch sessions to show off their projects!
Roadwarden! Another patch has been released, which will make quite some Roadwarden happy: Cloud Saves make their appearance in Roadwarden! However, please be aware, Cloud Saves are currently just working for Windows- and Linux-PC players! MacOS might take a little longer, but we are still on it!
Our Roadwarden is not once, but twice in Independent Game Festival's (IGF) 2023 Honorable Mention.
"Excellence in Narrative" & "Seumas McNally Grand Prize"
Additionally, Roadwarden also received the Honorable Mention in the Game Developers Choice Awards (GDCA) for "Best Narrative"!
Further on, the Edge Magazine awarded Roadwarden with "PC Game of the Year 2022"
Giving it a 90/100, with the respective quote "And when your time is up, the picture you come away with is as vivid and memorable an evocation of a place as any-hyper detailed AAA fantasy universe."
Roadwarden! Another small patch rolling in, once again including some fixes, as well as text-adjustments. Big shoutout to all Roadwardens, providing constant feedback, to further improve the game! Without further ado, here we go:
Roadwarden! Another small patch rolling in, this time focusing on text-changes in the main game, as well as some fixes, including an achievement fix for the Roadwarden demo! Without further ado, here we go:
Roadwarden Are you enjoying Roadwarden? Because, we need your support! If you appreciate the tough choices, the beautiful writing and art of the game, we'd be happy if you nominate our Roadwarden for the Outstanding Story-Rich Game' Steam Award 2022! And here's how you can vote for us:
Roadwarden! Another small patch rolling in, this time purely focusing on text-changes. Please keep it up!
Source: https://www.gamedeveloper.com/design/deep-dive-roadwarden
Gamedeveloper.com's Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions arent really that simple at all.
Earlier installments cover topics such as designing combat to match the beat of music in Metal: Hellsinger, gamifying the process of learning to code with One Dreamer, and curating meaningful choices in multiplayer narrative games in Doomsday Paradise.
In this edition, Aureus of Moral Anxiety Studio discusses Roadwarden, explaining how the game's systems created variance and meaningful impact.
I'm Aureus and I designed, wrote, programmed, and illustrated Roadwarden, the first successful game developed by my Moral Anxiety Studio. While I was working, I had a rare luxury in disguise. I was adding new pieces of content to the game without the need to justify myself, or to split the tasks between the crew members, nor maintain the flow of communication and documentation. And since the majority of the project is text-based, making even grand-scale changes and fixes took me no longer than a few days, and usually just a few hours.
For teams of developers with advanced visuals, such a scenario is not replicable. Ill put aside personal examples and anecdotes, and stick to the toolbox I used as I tried to fulfill my objective: making an RPG that notices and reflects the players role-playing.
To be more specific, I was pursuing a game that feels responsive, adjustable, avoiding epic linear tales that abruptly shift into a single save everyone / become powerful decision in the epilogue. I believe that making meaningful choices at different stages of the players journey is one of the most significant experiences that RPGs have to offer, and my game was meant to keep those in the foreground, compromising more complex systems to give players access to all of the quests, events, and conversations, no matter their characters skill set.
Roadwarden! Another small hotfix rolling in, thanks to your overwhelming feedback! Please keep it up! More Details:
Roadwarden! Another small hotfix rolling in, thanks to your overwhelming feedback! Please keep it up! More Details:
Roadwarden! Another small patch rolling in, thanks to your overwhelming feedback! Please keep it up! More Details:
Roadwardens! A hotfix is here!
Roadwarden! Another small patch rolling in! More Details:
Roadwarden is inspired by one of the oldest video game genrestext adventuresbut still manages to do everything right for modern audiences, not limited to delivering a truly compelling role-playing experience. Roadwardens interactive novel gameplay structure almost comes second to its atmospheric and thoughtful storytelling, served in aesthetically low-key pixel art style. But, were not the only ones who think so. Since its launch last week, Roadwarden earned itself over 275 positive Steam reviews with a whopping 96% score. - Thank you so much!
Roadwarden! Another small patch rolling in! More Details:
Roadwarden! A new week has started and we have yet another small patch, including bugfixes and more. More Details:
Roadwarden! Once again, we have received so much overwhelming feedback from this amazing community that we could push another small patch, including bugfixes, a crash fix, as well as some typos and more. More details below:
Dear Roadwardens, with this patch, we are fixing several exception errors, where the food rations could go into minus and an issue where food and money could be unlimited. Also, there is a fix included, that prevents all achievements from getting unlocked automatically after the epilogue. You will find an explanation beneath.
Adventure calls, waiting for explorers who are up to the task. Today, together with solo-dev Moral Anxiety Studio, we have launched our isometric text-based RPG Roadwarden. Combining elements of high fantasy with mechanics borrowed from traditional RPGs, visual novels, and adventure games, Roadwarden mixes the familiar with the unexpected in a unique take on text-based interactive fiction. Listed on Polygons The 17 most exciting video game releases of fall 2022, Roadwarden is an illustrated text-based RPG in which players take on the profession of the titular roadwarden, exploring and changing a hostile, grim realm. A modern take on classic text-driven choose-your-own-adventure RPGs, Roadwardens gameplay is entirely driven by scenarios presented through text, with players making decisions based on events happening around them. With the option to spec the protagonist to be a warrior, mage, or scholar based on what abilities are upgraded, players will traverse through an enigmatic peninsula to spread the Merchant Guilds influence. For those who want a taste of the adventure, an official demo is available for download on Steam. store.steampowered.com/app/1155970/Roadwarden
Roadwarden! Being a Roadwarden is a dangerous path, and as you might already know from the demo, the journey is never easy. Like the life of a Roadwarden, game development can be challenging, too! As we want to provide you with the best-possible game experience, we would like to spend a few more days working and polishing the game and thus pushing the release of Roadwarden to September 12! Thank you for the patience! - Stay sharp, Roadwarden! -Your teams at Moral Anxiety Studio & Assemble Entertainment-
Greetings, travelers!
Now, heres quite a jump forwardRoadwarden will be out on Steam on September 8th, 2022!
Its an illustrated text-based RPG in which you explore and change a hostile, grim realm. Roadwarden has been in development for almost 4 years now, and were on the final stretch!
The last few months were all about tying up the loose ends and hunting for bugsbut there are still a few new features to talk about!
Roadwarden, our illustrated text-based RPG by indie dev Moral Anxiety Studio is hitting the old dusty trail on September 8, 2022, coming to Steam with support on Windows PC, Mac, and Linux. Today, Roadwardens release date announcement is accompanied by an all-new trailer and an official demo now available on Steam. Roadwarden merges elements of high fantasy and medieval adventure and is punctuated by a distinct isometric pixel art style. Combining mechanics borrowed from RPGs, visual novels, and interactive fiction, Roadwarden tells the tale of an explorer hired by a powerful merchant guild, tasked with journeying to a mysterious peninsula to spread the guilds influence. With over 40 hours of gameplay, dialogue choices that branch into hundreds of thousands of text lines, and progressively upgradable character abilities, Roadwarden is a truly epic and unique adventure experience where no two playthroughs are alike.
Roadwarden, Join us for recorded gameplay-session now and enjoy the free ROADWARDEN Demo during Steam-Next Fest. Add Roadwarden to your wishlist and join us on an epic adventure!
Greetings, travelers!
The games development goes smoothly, especially content-wise.
Since the last devlog I added 5 large settlements, more than doubling the previous amount, and its a delight to see how the areas and quests on my task lists get marked as finished.
The break from social media has been a relief. Spending less time on maintaining an online presence took a huge weight off my shoulders, allowing me to focus on whats going to matter the most to the players. I hope you can forgive me for keeping a few surprises until the games release, and for now here are some highlights! : )
Thanks to Publisher Hitcents and Host Jordan Taylor, well kick off the year with a celebration singularly dedicated to the Adventure genre, and we are happy being part of this amazing event! The Big Adventure Event will take place starting January 20th until January 24th on Steam! Additionally, Roadwarden will get amazing company by Assemble Entertainment! You can also find the following Assemble games being featured during this year's BAE:
(Originally posted by Roadwarden Developer Moral Anxiety Studio:
https://moral-anxiety.itch.io/roadwarden/devlog/282995/embracing-the-rpg-side-roadwarden-devlog-demo-update)
Greetings, travelers!
The new demo (available on Steam within the next 7 days) showcases the massive changes that the game went through over the last year and a half.
Better writing, visuals, sounds, UI, mechanics, new activities... Im so excited to share it.
I also keep adding new areas, dialogues, and quests, and updating the systems that were a part of the game since early 2019. I can say with confidence that Roadwarden IS an RPG now, not just an adventure game with RPG elements. I seek new ways to support the experience of being a lone traveler exploring a dangerous world, balancing these efforts with not making the game too complex.
Today, we are happy to announce our presence at Gamescom 2021, the worlds largest video game industry expo.
Besides many great new titles from the Assemble portfolio, Roadwarden will be present!
As an official partner of Gamescom, we will present our current portfolio of indie titles, including two world premiere unveilings.
The entire Assemble Entertainment line-up will be available in the Gamescom Now content hub and two popular titles will participate in the Indie Arena Booth 2021.
More details will be revealed on August 25, 2021, including all official Gamescom streams, events, and panels that we will participate in.
If you are part of, or own a media, or you are an influencer/content creator and are interested in our upcoming games, please feel free reaching out to us via press@assembleteam.com
Thanks to Publisher Hitcents and Jordan Taylor, well kick off the year right with a celebration singularly dedicated to the Adventure genre and we are happy being part of this amazing event! The Big Adventure Event will take place starting January 21st until January 25th on Steam! Assemble Entertainment's in 2021 coming sci-fi adventures ENCODYA and Lacuna will be streamed live during the event! Additionally, Assemble Entertainment's Roadwarden and for sure their beloved Larry Laffer and both of his adventures Leisure Suit Larry Wet Dreams Dont Dry and Leisure Suit Larry - Wet Dreams Dry Twice will be featured, too!
Moral Anxiety Studio is an independent game development project led by me: Aureus; a Polish writer and designer. While none of the released games were made by a single person, I'm happy to stand behind the stories, designs, art direction and worldbuilding. I'm bringing my own style of storytelling into video games, especially by focusing on small, personal tragedies, which are presented through complex dialogues. The games take place in Viaticum, a fantasy setting that has been under development for over 10 years. And I love it wholeheartedly. I think that i may have found something amazing by merging Visual Novels, RPGs and adventure or even text adventure games. I love storytelling and artistic projects that try to do something outside of the mainstream. Therefore, I'd be truly happy if you try out the Roadwarden demo, and eventually putting the game on your wishlist. https://store.steampowered.com/app/1155970/Roadwarden/
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