Are you ready to go A.W.O.L.?
Step into the combat boots of Dwayne Allen, a recently discharged special forces soldier, as he joins his former squad mates on their hunt for their missing C.O.A.W.O.L. is a first-person, mil-spec shooter developed using the Build engine (Duke Nukem 3D, Ion Fury).
Features
- Command your squad - A.W.O.L. features three A.I. team mates with unique behaviors to support Allen in combat.
- Intelligent enemies - to bring the retro FPS forward in time, A.W.O.L. features sophisticated enemy A.I. for a more modern challenge. Enemies will take cover, hide, ambush, and work together to try and take your team out.
- No procedural generation - 7 uniquely-crafted levels for a tailored, bespoke experience!
- Hand-drawn heroes - Bespoke sprite and texture art with serious retro FPS style!
- Pick your playstyle - Players will be able to choose from "action-movie" style play, or amp up the challenging with more realistic combat modes!
Update notes for SEP-21
Based on player feedback, we've also identified improvements to both enemy and squad AI, which we hope to make available soon, provided no other major issues are found via player feedback.
Thank you again to our players who have been reporting these issues to us so we can get these resolved as quickly as we can!
We've released a small patch that addresses a handful of small issues recently identified.
- Comic cutscenes have had dialogue boxes updated to display on screen for much longer.
- Fix a number of sector / map errors in several maps.
- Fix several sequence breaks or skippable triggers for combat scenarios in many of the maps.
- Fix an issue with the interactive / destructive panels in Facility, Sub Dock, and Base / Finale which would cause them not to trigger or, in rare cases, completely disappear.
- Add numerous interactivity points to Tutorial and Colombia.
- Replaced security monitor texture with a more obvious one.
- Made change to final / ending cutscene so that it can't be skipped, although it can still be fast-forwarded, preventing players from not returning to the menu after finishing the game.
- Drones have had their behaviors slightly modified to better detect when they crash into floors and walls, to prevent situations where they are physically stuck.
- Fixed an issue where a Drone's active LED would not despawn, or would pop up in random places throughout the map.
Based on player feedback, we've also identified improvements to both enemy and squad AI, which we hope to make available soon, provided no other major issues are found via player feedback.
Thank you again to our players who have been reporting these issues to us so we can get these resolved as quickly as we can!
[ 2022-09-22 01:43:27 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 or SteamOS 3.0
- Processor: Any 64-bit Intel or AMD CPUMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 512 MB video memory. Intel integrated graphics supported.
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu 14.04 or SteamOS 3.0
- Processor: Intel Core i5. AMD Ryzen or equivalent
- Graphics: 1024MB or more dedicated video memory. NVIDIA or AMD preferred.
- Storage: 300 MB available space
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