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Welcome back to part two of our look at the new Fior map! Last time we followed the Austro-Hungarian attackers as they broke through the heavily defended forest near the base of the mountain, and they had just reached the Citt di Roccia - unusual formations of limestone rocks.
One of our reference photos for the forest trenches which feature heavily in the first two defensive lines of the map. Theyre also the jumping off point for the attack on the third line.
Their objective here in this third line of defense is to sabotage a major supply dump, which lies higher up the slope past the Citt di Roccia. Getting up there is itself a challenge, since there is open ground to cross before reaching the limestone, and then the Italian trenches and heavy weapon positions atop the rocks will need to be cleared out. As always, smoke called in by an officer is a useful way to screen an advance in these situations.
The Citt di Roccia in-game!
If the attackers can take control of the Citt di Roccia, its not too much further uphill before they reach the supply dump. Its a large dugout with plenty of stacked crates and ammunition creating short sight lines and ample melee opportunities.
Next to the objective is an unusual kind of dug out: rocky underground tunnels. They have one entrance from the objective itself, and others on the lower side of the slope - meaning that they make a good covered route for attackers. Of course its fairly easy to camp the narrow entrance, build barbed wire, or throw grenades inside, so it works best for the attackers if they use it as an extra line of attack alongside a more conventional assault rather than committing too many people there.
Exiting the tunnels towards the supply dump.
Once the supply dump has been dealt with, there is one final objective: the mountain peak. The mostly bare ground doesnt offer a lot of cover for either side, making the trenches and shell craters highly contested real estate. They also contain the forward spawn points which are vital to establish, to avoid each new wave of attackers or defenders having to keep crossing the open landscape. Of course, those are also the spots which are the best targets for enemy officers
The mountaintop trenches.
The trench lines which are present are long, without too many winding corners - communication trenches rather than front line positions - meaning that melee weapons wont be as useful here as you might expect. That changes once the attackers reach the peak itself, where artillery damage and rocky outcrops create a confined space where enemies could lurk behind every boulder or stack of crates.
The Fior mountain peak.
The battle for the peak will be bloody, and theres effectively nowhere to hide from artillery or biplanes striking from above. Try to spread out as much as you can, lay down new sandbag positions to create better cover, and hope your riflemen lay down ammo crates and are generous with the refills. Having more grenades and more ammo for rapid fire weapons like semi-auto pistols and LMGs might just give your team the edge they need to hold the peak.
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