
Run, Jump, and Spit your way through trouble in a silly place called Freedomland! You (and a friend) will adventure through this silly world and spit on evil in the name of making the world a better place! Meet lots of cool people and not so cool people while finding lots of secrets too!
Features
- Spit on enemies as your main weapon!
- Local Co-Op! Play through the whole game with a friend!
- Navigate bullet hell inspired levels and defeat challenging bosses!
- Make lots of friends! Some friends may even be able to return the favor!
- Collect badges that give you new abilities!
- Made by one person! Wow!
- Supports Keyboard and many different controllers including: Xbox, PlayStation, Nintendo Switch, and GameCube! (with matching button prompts of course!)
- Enjoy a silly world with a quirky and retro inspired art style with lots of original music!
- Accessibility options to make the game as easy (or hard) as you want! Including Game Speed, Health, and Power sliders!
- Lots of different enemies and scenic places to adventure through!
- Lots of secrets!
Howdy everyone! Early Access version 0.6.0 is out now!
3-ish months in the making, this update includes a lot of polish on existing stuff and adds some new stuff too. With some much improved art and a better designed overworld the game is feeling much more like an actual video game! From what I have planned this is the 3rd of 5 releases (The 5th being the full release!) Now that the game's foundation is better figured out, future releases should have even bigger content updates.
I also figured out how to do language support. The foundation has been implemented, but I'm gonna wait until the full release to for-real finish it. I've found a font that supports a really good amount of languages. So far I've tested English, French, German, Italian, Portuguese, Russian, Spanish, Swedish, Japanese, Chinese, and Korean and they all worked! I have no idea the process to get official translations, but at worst the game will support fan-translations.
Older saves will still cross over, but I've rearranged the levels a bit, so the overworld will have some broken looking paths. The game will still function just fine! All existing stuff has been at least changed a little bit, so maybe consider starting a new save?
I'm not good at keeping track of all the changes but here ya go (some minor spoilers):
New Stuff:
- Overhauled art
- Overhauled overworld
- Two new worlds
- 13 new levels
- New SFX
- New music
Adjustments:
- Buffed/ improved Badges
- Adjusted/ tightened player movement a bit
- Adjusted levels and bosses (earlier levels are a little easier)
- Got rid of bad levels (I think it was 6)
- Better fitting colors from Paintbrush friend
- Improved drawing minigame
Performance:
- Songs are now loaded based off a loadlist per level instead of just loading them all at the start (this cut the RAM usage by 75% lol)
- Tilemaps are loaded at boot now, which should eliminate load times and stuttering on older machines.
Options:
- New option: HP Display
- New option: VSync (Vsync was on by default before, you can turn it off now if that brings you joy)
- Better fullscreen behavior (should be faster)
- Game will fullscreen at boot, if you last played in fullscreen
QOL:
- Better 2 player device select (you now have to hold for a moment, also there's a warning for sharing a controller)
- Added the ability to cancel to several menus
Bugs:
- I fixed so many bugs, I don't remember
Thanks for playin!
Minimum Setup
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 300 MB available space
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