Zombie City Defense 2 is a tactical/strategy defense game.
In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.
Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.
Deploy your units on the field, build your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals, restore special buildings to install a heavy turret or call a bombing raid to destroy a bridge or even the whole block!
- 7 Different units (engineer, scout, soldier, grenadier, flamethrower…)
- 2 Turrets (Rocketeer, gunner)
- 6 Vehicles (Tractor, armored car, amphibian, tank, artillery…)
- 7 General abilities (airstrike, ion cannon, groundbreaker, helicopters…)
- 9 different zombies (common, armored, invader, splitter, spawner…)

- 15 to 20 missions in the campaign
- Three difficulty levels
- Day & Night cycle
- Weather changing (snow, rain, fog, heat, hurricane)
- Land areas (Swamp, forest, cold, biohazard, Radiation)
- Dozens of different building to invest and adapt to your needs (barracks, depot, factory,
- hospital, farm....). All building and structure can be destroyed.
- Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path. Reactors, fuel tank...).
v. 1.0.9
Balance All droids now require 1 men to operate them Spike droids became weaker Militia now scavenges two times faster AI tries harder to spread among player's forces More small tweaks
Fixes Achievements fix Removed "1EP" false reward display after ending level on Infinite A couple of small bugs
[/list]
More UI and balance improvements! Thanks for your feedback.
Changelist:
- Features
[list] - New and much more detailed tooltips during unit selection/researching
- You can now turn off animated HUD from settings
- You can now turn off unit's voices from settings
[ 2016-08-25 02:04:56 CET ] [Original Post]
v. 1.0.9
Balance All droids now require 1 men to operate them Spike droids became weaker Militia now scavenges two times faster AI tries harder to spread among player's forces More small tweaks
Fixes Achievements fix Removed "1EP" false reward display after ending level on Infinite A couple of small bugs
[/list]
More UI and balance improvements! Thanks for your feedback.
Changelist:
- Features
[list] - New and much more detailed tooltips during unit selection/researching
- You can now turn off animated HUD from settings
- You can now turn off unit's voices from settings
[ 2016-08-25 02:04:56 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: Intel Core 2 Duo or fasterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or fasterMemory: 2 GB RAM
- Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
- Storage: 2 GB available space
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