
Gelatine is a 2D sandbox game with a heavy emphasis on combat and moment-to-moment gameplay.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
Build a colony, protect it from invaders, defeat sophisticated bosses, and experience a wide range of game-breaking bugs that you would expect from an Early Access title.
- Dive right into action without wasting time on mundane activities.
 - Forget about tedious inventory management with a village-wide storage and a skill system that doesn't take up inventory space.
 - Experiment with unique, carefully crafted abilities, where no two skills are the same!
 - Grow a colony of NPCs and protect it from invading armies.
 - Defeat challenging bosses, then defeat them again with extra modifiers.
 - Free content updates, including brand new bugs and balancing issues!
 
                        Ability empowerment
                        

                        

Ability empowerment mechanic
- Your next cast of Slime Blast can be empowered with up to 2 mana points, increasing the strength of the projectile with each mana point
 - Wrecking Ball can be empowered with a mana point to immediately gain full charge of the ability
 -  If received well, this will become a core mechanic of the game's combat and will eventually be applicable to all skills in the game
 

Talent tree reorganized for the 20th time
- The talent tree screen - hopefully - no longer looks like it was designed by a blind hedhehog
 - Frozen Orb, Ultimate Regeneration, Instant Teleportation and Great Combinator have all been temporarily removed until these are reworked and re-introduced in a better form
 -  You might think that at this point I have no idea what I'm doing, and you'd be exactly right
 

Minor changes
- The character should automatically climb onto 1-tile-high obstacles
 - Vertical slopes no longer slow down the character's movement as much as they used to
 - Slime Blast auto-attacks by default, since playing without auto-attack kinda sucks
 - Trees in the forest biome now have random height and colors, to make the biome look less bland
 - Slightly adjusted the positioning and tint of biome backgrounds
 - The character will always face the direction they're shooting in, even when moving in the opposite direction
 - Quest description window is now 2% less ugly
 -  All quest descriptions have been rewritten to maximize the amount of cringe experienced by the user
 
[ 2024-03-14 01:10:48 CET ] [Original Post]
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